Since bury-buffer is already on SPC b z, and isn't a common operation in
day to day Emacs use.
Other useful keybinds:
ZZ -> Save then kill current window
zx -> kill current buffer (prompts if unsaved)
SPC b z -> bury buffer
zn -> (operator) narrow buffer
zN -> widen narrowed buffer
Also renames doom-scratch-buffer-major-mode ->
doom-scratch-initial-major-mode, since it only affects the initial
buffer now.
This was designed to be backwards compatible; you won't lose your
scratch buffers from this update. Though I may remove the old format in
3.1.
This is second of three big naming convention changes. In this commit,
we change the naming conventions for hook functions and variable
functions:
1. Replace the bar | to indicate a hook function with a -h suffix, e.g.
doom|init-ui -> doom-init-ui-h
doom|run-local-var-hooks -> doom-run-local-var-hooks-h
2. And add a -fn suffix for functions meant to be set on variables,
e.g.
(setq magit-display-buffer-function #'+magit-display-buffer-fn)
See ccf327f8 for the reasoning behind these changes.
This is first of three big naming convention updates that have been a
long time coming. With 2.1 on the horizon, all the breaking updates will
batched together in preparation for the long haul.
In this commit, we do away with the asterix to communicate that a
function is an advice function, and we replace it with the '-a' suffix.
e.g.
doom*shut-up -> doom-shut-up-a
doom*recenter -> doom-recenter-a
+evil*static-reindent -> +evil--static-reindent-a
The rationale behind this change is:
1. Elisp's own formatting/indenting tools would occasionally struggle
with | and * (particularly pp and cl-prettyprint). They have no
problem with / and :, fortunately.
2. External syntax highlighters (like pygmentize, discord markdown or
github markdown) struggle with it, sometimes refusing to highlight
code beyond these symbols.
3. * and | are less expressive than - and -- in communicating the
intended visibility, versatility and stability of a function.
4. It complicated the regexps we must use to search for them.
5. They were arbitrary and over-complicated to begin with, decided
on haphazardly way back when Doom was simply "my private config".
Anyhow, like how predicate functions have the -p suffix, we'll adopt the
-a suffix for advice functions, -h for hook functions and -fn for
variable functions.
Other noteable changes:
- Replaces advice-{add,remove}! macro with new def-advice!
macro. The old pair weren't as useful. The new def-advice! saves on a
lot of space.
- Removed "stage" assertions to make sure you were using the right
macros in the right place. Turned out to not be necessary, we'll
employ better checks later.
Prompts for an open project and kills all its buffers. This is useful
for closing `.emacs.d` in an effort to get some *billable* work done.
Added `doom-fixup-windows` and `doom-kill-buffer(s)-fixup-windows`
helper functions for leaving affected windows on a real buffer or the
fallback buffer.
Fixed `doom/kill-this-buffer-in-all-windows` to properly "fixup"
windows.
This was erroring when run inside a popup (eg. `M-x ielm` `C-x k`) due
to a missing check for `window-live-p`. We don't need to do anything if
the window has already gone away.
The real vs unreal check was backwards; we should only try
`previous-buffer` if the current buffer is *not* real.
+ Add doom-switch-frame-hook
+ Replace doom-{enter,exit}-{buffer,window}-hook with
doom-switch-{buffer,window}-hook
+ New switch-buffer hooks run on buffer-list-update-hook rather than
in select-window advice.
+ Blank our buffer-list-update-hook in some places to reduce how many
times it gets triggered.
These weren't reliable, often times buggy or overzealous about killing
buffers and processes. Best to do it manually or come up with a better
solution.
projectile-project-root no longer returns `default-directory` if not in
a project (it returns nil). As such, doom-project-* functions (and their
uses) have been refactored.
+ doom-project-p & doom-project-root are aliases for
projectile-project-p & projectile-project-root.
+ doom-project-{p,root,name,expand} now has a DIR argument (for
consistency, since projectile-project-name and
projectile-project-expand do not).
+ The nocache parameter is no longer necessary, as projectile's caching
behavior is now more sane.
+ Removed some projectile advice/hacks that are no longer necessary.
+ Updated unit tests
+ Remove doom/switch-theme (replaced with an advice for load-theme)
+ Reorganize core-ui
+ Fix Emacs 26+ hl-line hack being applied for Emacs 25 users
+ Rename doom|show-whitespace-maybe to doom|highlight-non-default-indentation
+ Disable tool-bar, menu-bar and vertical-scroll-bars via
default-frame-alist; this is a little faster than using the minor
modes.
A regression caused the former to error out (if the buffer name was less
than 2 characters long) and the latter to return t too eagerly (because
of an incorrect condition chain).
cycle-real-buffers was a tidbit of complexity that was never necessary
in the first place. This functionality was already available in the form
of the frame buffer-predicate parameter, which controls where functions
like next-buffer and other-buffer can land you.
The only thing I have to do myself, is check for the condition where
there are no more real buffers left to switch to, and in that case send
you to the fallback-buffer.
doom/{next,previous}-buffer was implemented so that these commands could
skip over unreal buffers, and land us on either a real one or the
dashboard. Using the frame's buffer-predicate parameter accomplishes
exactly this, natively.