docs/faq: add "Is Doom a fork of spacemacs/prelude/etc?"

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Henrik Lissner 2020-07-23 17:49:16 -04:00
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@ -4,6 +4,7 @@
* Table of Contents :TOC:
- [[#general][General]]
- [[#why-is-it-called-doom][Why is it called Doom?]]
- [[#is-doom-a-fork-of-spacemacspreludeetc][Is Doom a fork of Spacemacs/Prelude/etc?]]
- [[#does-doom-work-on-windows][Does Doom work on Windows?]]
- [[#is-doom-only-for-vimmers][Is Doom only for vimmers?]]
- [[#i-am-a-beginner-can-i-use-doom][I am a beginner. Can I use Doom?]]
@ -76,8 +77,17 @@ It's an homage to idsoftware's classic game, whose source code was Henrik's
(Doom's maintainer) first exposure to programming, back in the Cretaceous period
(1999).
And if you're obsessed enough with a text editor that you write a community
config for it, you're doomed from the start.
** Is Doom a fork of Spacemacs/Prelude/etc?
No. I started it from scratch in mid-2014. I hadn't heard of other distros until
some years later, when a Doom user suggested this was a Spacemacs fork. I still
see this misconception pop up from time to time.
However, that's not to say Doom hasn't taken any inspiration from these since.
Early versions of Doom drew inspiration from prelude's project structure (until
Doom introduced a module system) and some concepts (like SPC as a leader key)
and layers were adopted from Spacemacs or PRed from migrating users.
As our userbase grows, more similarities (and differences) will no doubt emerge.
** Does Doom work on Windows?
Windows support is weaker and will lag behind Linux/MacOS support, but your