diff --git a/docs/faq.org b/docs/faq.org index a909c9f6a..66a1d6f20 100644 --- a/docs/faq.org +++ b/docs/faq.org @@ -4,6 +4,7 @@ * Table of Contents :TOC: - [[#general][General]] - [[#why-is-it-called-doom][Why is it called Doom?]] + - [[#is-doom-a-fork-of-spacemacspreludeetc][Is Doom a fork of Spacemacs/Prelude/etc?]] - [[#does-doom-work-on-windows][Does Doom work on Windows?]] - [[#is-doom-only-for-vimmers][Is Doom only for vimmers?]] - [[#i-am-a-beginner-can-i-use-doom][I am a beginner. Can I use Doom?]] @@ -76,8 +77,17 @@ It's an homage to idsoftware's classic game, whose source code was Henrik's (Doom's maintainer) first exposure to programming, back in the Cretaceous period (1999). -And if you're obsessed enough with a text editor that you write a community -config for it, you're doomed from the start. +** Is Doom a fork of Spacemacs/Prelude/etc? +No. I started it from scratch in mid-2014. I hadn't heard of other distros until +some years later, when a Doom user suggested this was a Spacemacs fork. I still +see this misconception pop up from time to time. + +However, that's not to say Doom hasn't taken any inspiration from these since. +Early versions of Doom drew inspiration from prelude's project structure (until +Doom introduced a module system) and some concepts (like SPC as a leader key) +and layers were adopted from Spacemacs or PRed from migrating users. + +As our userbase grows, more similarities (and differences) will no doubt emerge. ** Does Doom work on Windows? Windows support is weaker and will lag behind Linux/MacOS support, but your