docs/faq: add "Is Doom a fork of spacemacs/prelude/etc?"
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@ -4,6 +4,7 @@
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* Table of Contents :TOC:
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- [[#general][General]]
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- [[#why-is-it-called-doom][Why is it called Doom?]]
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- [[#is-doom-a-fork-of-spacemacspreludeetc][Is Doom a fork of Spacemacs/Prelude/etc?]]
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- [[#does-doom-work-on-windows][Does Doom work on Windows?]]
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- [[#is-doom-only-for-vimmers][Is Doom only for vimmers?]]
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- [[#i-am-a-beginner-can-i-use-doom][I am a beginner. Can I use Doom?]]
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@ -76,8 +77,17 @@ It's an homage to idsoftware's classic game, whose source code was Henrik's
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(Doom's maintainer) first exposure to programming, back in the Cretaceous period
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(1999).
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And if you're obsessed enough with a text editor that you write a community
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config for it, you're doomed from the start.
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** Is Doom a fork of Spacemacs/Prelude/etc?
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No. I started it from scratch in mid-2014. I hadn't heard of other distros until
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some years later, when a Doom user suggested this was a Spacemacs fork. I still
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see this misconception pop up from time to time.
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However, that's not to say Doom hasn't taken any inspiration from these since.
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Early versions of Doom drew inspiration from prelude's project structure (until
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Doom introduced a module system) and some concepts (like SPC as a leader key)
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and layers were adopted from Spacemacs or PRed from migrating users.
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As our userbase grows, more similarities (and differences) will no doubt emerge.
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** Does Doom work on Windows?
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Windows support is weaker and will lag behind Linux/MacOS support, but your
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