doomemacs/modules/lang/csharp/config.el
2020-04-16 22:34:09 -07:00

68 lines
2.4 KiB
EmacsLisp

;;; lang/csharp/config.el -*- lexical-binding: t; -*-
(use-package! csharp-mode
:hook (csharp-mode . rainbow-delimiters-mode)
:config
(set-electric! 'csharp-mode :chars '(?\n ?\}))
(set-rotate-patterns! 'csharp-mode
:symbols '(("public" "protected" "private")
("class" "struct")))
(sp-local-pair 'csharp-mode "<" ">"
:when '(+csharp-sp-point-in-type-p)
:post-handlers '(("| " "SPC")))
(when (featurep! +lsp)
(add-hook 'csharp-mode-local-vars-hook #'lsp!)))
(use-package! omnisharp
:unless (featurep! +lsp)
:commands omnisharp-install-server
:hook (csharp-mode-local-vars . omnisharp-mode)
:preface
(setq omnisharp-auto-complete-want-documentation nil
omnisharp-cache-directory (concat doom-etc-dir "omnisharp"))
:config
(set-company-backend! 'omnisharp-mode 'company-omnisharp)
(set-lookup-handlers! 'omnisharp-mode
:definition #'omnisharp-go-to-definition
:references #'omnisharp-find-usages
:documentation #'omnisharp-current-type-documentation)
;; Kill the omnisharp server once the last csharp-mode buffer is killed
(add-hook! 'omnisharp-mode-hook
(add-hook 'kill-buffer-hook #'+csharp-kill-omnisharp-server-h nil t))
(map! :localleader
:map omnisharp-mode-map
"b" #'omnisharp-recompile
(:prefix "r"
"u" #'omnisharp-fix-usings
"r" #'omnisharp-rename
"a" #'omnisharp-show-last-auto-complete-result
"o" #'omnisharp-show-overloads-at-point)
(:prefix "g"
"u" #'omnisharp-find-usages
"i" #'omnisharp-find-implementations
"f" #'omnisharp-navigate-to-current-file-member
"m" #'omnisharp-navigate-to-solution-member
"M" #'omnisharp-navigate-to-solution-file-then-file-member
"F" #'omnisharp-navigate-to-solution-file
"r" #'omnisharp-navigate-to-region
"ti" #'omnisharp-current-type-information
"td" #'omnisharp-current-type-documentation)
(:prefix "t"
"s" #'omnisharp-unit-test-at-point
"l" #'omnisharp-unit-test-last
"b" #'omnisharp-unit-test-buffer)))
;; Unity shaders
(use-package! shader-mode
:when (featurep! +unity)
:mode "\\.shader\\'"
:config
(def-project-mode! +csharp-unity-mode
:modes '(csharp-mode shader-mode)
:files (and "Assets" "Library/MonoManager.asset" "Library/ScriptMapper")))