doomemacs/modules/ui/evil-goggles
Henrik Lissner 09cb4f6716
Major refactor & optimization of how modules load their packages
Now that we are loading package autoloads files (as part of the
generated doom-package-autoload-file when running make autoloads), many
:commands properties are redundant. In fact, many def-package! blocks
are redundant.

In some cases, we can do without a config.el file entirely, and can move
into the autoloads file or rely entirely on package autoloads.

Also, many settings have been moved in their module's autoloads files,
which makes them available ASAP; their use no longer depends on module
load order.

This gained me a modest ~10% boost in startup speed.
2018-05-25 00:46:16 +02:00
..
config.el Major refactor & optimization of how modules load their packages 2018-05-25 00:46:16 +02:00
packages.el Refactor evil-goggles config 2017-06-07 03:57:21 +02:00
README.org Standardize module READMEs 2017-08-21 20:13:31 +02:00

:ui evil-goggles

This module uses evil goggles to displays visual hints when editing with evil.

Table of Contents   TOC

Install

This module requires:

  • evil (inherently tied to evil mode)

Configure

By default, evil-goggles will be enabled by default and requires no additional configuration.