BREAKING CHANGE: This deprecates the IS-(MAC|WINDOWS|LINUX|BSD) family of global constants in favor of a native `featurep` check: IS-MAC -> (featurep :system 'macos) IS-WINDOWS -> (featurep :system 'windows) IS-LINUX -> (featurep :system 'linux) IS-BSD -> (featurep :system 'bsd) The constants will stick around until the v3 release so folks can still use it -- and there are still some modules that use it, but I'll phase those uses out gradually. Fix: #7479
52 lines
1.9 KiB
EmacsLisp
52 lines
1.9 KiB
EmacsLisp
;;; lang/lua/autoload/lua.el -*- lexical-binding: t; -*-
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(defun +lua-love-build-command ()
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(when-let (root (+lua-love-project-root))
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(format "%s %s"
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(if (executable-find "love")
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"love"
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(if (featurep :system 'macos) "open -a love.app"))
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(shell-quote-argument root))))
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;;;###autoload
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(defun +lua-love-project-root (&optional dir)
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"Return directory (up from DIR) where a main.lua or main.moon exists.
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Returns nil if 'love' executable can't be found."
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(when (executable-find "love")
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(when-let ((dir (or dir (doom-project-root))))
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(if (doom-project-p dir)
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(file-name-directory
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(or (file-exists-p! (or "main.lua" "src/main.lua") dir)
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(and (modulep! +moonscript)
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(file-exists-p! (or "main.moon" "src/main.moon") dir))
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""))
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;; Since Love2D games are likely to be prototypes, they may not be in a
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;; well-formed project as far as projecitle is concerned, so we search for
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;; main.lua/main.moon up the file tree as a backup.
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(or (projectile-locate-dominating-file dir "main.lua")
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(when-let (root (projectile-locate-dominating-file dir "src/main.lua"))
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(expand-file-name "src" root))
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(and (modulep! +moonscript)
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(or (projectile-locate-dominating-file dir "main.moon")
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(when-let (root (projectile-locate-dominating-file dir "src/main.moon"))
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(expand-file-name "src" root)))))))))
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;;
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;;; Commands
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;;;###autoload
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(defun +lua/open-repl ()
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"Open Lua REPL."
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(interactive)
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(lua-start-process "lua" "lua")
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(pop-to-buffer lua-process-buffer))
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;;;###autoload
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(defun +lua/run-love-game ()
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"Run the current project with Love2D."
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(interactive)
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(if-let (cmd (+lua-love-build-command))
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(async-shell-command cmd)
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(user-error "Couldn't find love project")))
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