doom/{next,previous}-buffer was implemented so that these commands could skip over unreal buffers, and land us on either a real one or the dashboard. Using the frame's buffer-predicate parameter accomplishes exactly this, natively. |
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.. | ||
debugger | ||
eval | ||
evil | ||
file-templates | ||
lookup | ||
popup | ||
services | ||
snippets | ||
spellcheck | ||
syntax-checker | ||
version-control | ||
workspaces |