doomemacs/modules/lang/gdscript
Henrik Lissner de6907aca0
Bump :lang
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config.el Minor refactors & revision across the board 2020-07-31 01:39:24 -04:00
packages.el Bump :lang 2020-10-11 23:20:06 -04:00
README.org lang/gdscript: minor reformatting 2020-06-07 02:31:13 -04:00

lang/gdscript

Description

This module adds support for GDScript, the scripting language of the Godot game engine, to Doom Emacs, powered by gdscript-mode.

Module Flags

  • +lsp Enables LSP support for gdscript-mode. This requires the :tools lsp module to be enabled and you need to open your project in Godot 3.2.1 or above to run the language server.

Plugins

This module provides no plugins.

Prerequisites

To format your GDScript code, you need to install gdtoolkit:

# On Windows
pip install gdtoolkit

# On MacOS and Linux
pip3 install gdtoolkit

Features

The language server support for GDScript is built into by lsp-mode. As long as you have the lsp module installed, you should be able to use the language server.

Godot's language server is built into the game engine, so you need to open your project in Godot 3.2.1 or above for the GDScript language server to be available.

Note that the GDScript language server has known issues causing some errors with lsp-mode. They should be addressed in future releases.

Configuration

This module provides no configuration.

Appendix

Commands

Press SPC m (local leader key) to explore available commands.