These changes snuck intoad6a3d0
, but have not been implemented yet, so some OS-specific functionality was orphaned. Amend:ad6a3d0f33
225 lines
9.4 KiB
EmacsLisp
225 lines
9.4 KiB
EmacsLisp
;;; editor/multiple-cursors/config.el -*- lexical-binding: t; -*-
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(defvar +multiple-cursors-evil-mc-ex-global t
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"TODO")
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(defvar +multiple-cursors-evil-mc-ex-case nil
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"TODO")
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;;
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;;; Packages
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(use-package! evil-multiedit
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:when (modulep! :editor evil)
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:defer t)
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(use-package! iedit
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:when (modulep! :completion vertico)
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:defer t
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:init
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;; Fix conflict with embark.
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(setq iedit-toggle-key-default nil))
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(use-package! evil-mc
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:when (modulep! :editor evil)
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:commands (evil-mc-make-cursor-here
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evil-mc-make-all-cursors
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evil-mc-undo-all-cursors
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evil-mc-pause-cursors
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evil-mc-resume-cursors
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evil-mc-make-and-goto-first-cursor
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evil-mc-make-and-goto-last-cursor
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evil-mc-make-cursor-in-visual-selection-beg
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evil-mc-make-cursor-in-visual-selection-end
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evil-mc-make-cursor-move-next-line
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evil-mc-make-cursor-move-prev-line
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evil-mc-make-cursor-at-pos
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evil-mc-has-cursors-p
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evil-mc-make-and-goto-next-cursor
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evil-mc-skip-and-goto-next-cursor
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evil-mc-make-and-goto-prev-cursor
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evil-mc-skip-and-goto-prev-cursor
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evil-mc-make-and-goto-next-match
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evil-mc-skip-and-goto-next-match
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evil-mc-skip-and-goto-next-match
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evil-mc-make-and-goto-prev-match
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evil-mc-skip-and-goto-prev-match)
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:init
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;; The included keybindings are too imposing and are likely to cause
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;; conflicts, so we'll set them ourselves.
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(defvar evil-mc-key-map (make-sparse-keymap))
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:config
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;; HACK evil-mc's design is bizarre. Its variables and hooks are lazy loaded
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;; rather than declared at top-level, some hooks aren't defined or
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;; documented, it's a bit initializer-function drunk, and its minor modes
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;; are intended to be perpetually active -- even when no cursors are active
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;; (causing #6021). I undo all of that here.
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(evil-mc-define-vars)
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(evil-mc-initialize-vars)
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(add-hook 'evil-mc-before-cursors-created #'evil-mc-pause-incompatible-modes)
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(add-hook 'evil-mc-before-cursors-created #'evil-mc-initialize-active-state)
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(add-hook 'evil-mc-after-cursors-deleted #'evil-mc-teardown-active-state)
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(add-hook 'evil-mc-after-cursors-deleted #'evil-mc-resume-incompatible-modes)
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(advice-add #'evil-mc-initialize-hooks :override #'ignore)
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(advice-add #'evil-mc-teardown-hooks :override #'evil-mc-initialize-vars)
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(advice-add #'evil-mc-initialize-active-state :before #'turn-on-evil-mc-mode)
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(advice-add #'evil-mc-teardown-active-state :after #'turn-off-evil-mc-mode)
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(defadvice! +multiple-cursors--dont-reinit-vars-a (fn &rest args)
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:around #'evil-mc-mode
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(letf! ((#'evil-mc-initialize-vars #'ignore))
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(apply fn args)))
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;; REVIEW This is tremendously slow on macos and windows for some reason.
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(setq evil-mc-enable-bar-cursor (not (or IS-MAC
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IS-WINDOWS)))
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(after! smartparens
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;; Make evil-mc cooperate with smartparens better
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(let ((vars (cdr (assq :default evil-mc-cursor-variables))))
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(unless (memq (car sp--mc/cursor-specific-vars) vars)
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(setcdr (assq :default evil-mc-cursor-variables)
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(append vars sp--mc/cursor-specific-vars)))))
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;; Whitelist more commands
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(dolist (fn '((backward-kill-word)
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(company-complete-common . evil-mc-execute-default-complete)
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(doom/backward-to-bol-or-indent . evil-mc-execute-default-call)
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(doom/forward-to-last-non-comment-or-eol . evil-mc-execute-default-call)
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;; :emacs undo
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(undo-fu-only-undo . evil-mc-execute-default-undo)
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(undo-fu-only-redo . evil-mc-execute-default-redo)
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;; :editor evil
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(evil-delete-back-to-indentation . evil-mc-execute-default-call)
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(evil-escape . evil-mc-execute-default-evil-normal-state) ; C-g
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(evil-numbers/inc-at-pt-incremental)
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(evil-numbers/dec-at-pt-incremental)
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(evil-digit-argument-or-evil-beginning-of-visual-line
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(:default . evil-mc-execute-default-call)
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(visual . evil-mc-execute-visual-call))
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;; :tools eval
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(+eval:replace-region . +multiple-cursors-execute-default-operator-fn)
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;; :lang ess
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(ess-smart-comma . evil-mc-execute-call)
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;; :lang org
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(evil-org-delete . evil-mc-execute-default-evil-delete)))
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(setf (alist-get (car fn) evil-mc-custom-known-commands)
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(if (and (cdr fn) (listp (cdr fn)))
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(cdr fn)
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(list (cons :default
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(or (cdr fn)
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#'evil-mc-execute-default-call-with-count))))))
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;; HACK Allow these commands to be repeated by prefixing them with a numerical
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;; argument. See gabesoft/evil-mc#110
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(defadvice! +multiple-cursors--make-repeatable-a (fn)
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:around '(evil-mc-make-and-goto-first-cursor
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evil-mc-make-and-goto-last-cursor
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evil-mc-make-and-goto-prev-cursor
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evil-mc-make-and-goto-next-cursor
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evil-mc-skip-and-goto-prev-cursor
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evil-mc-skip-and-goto-next-cursor
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evil-mc-make-and-goto-prev-match
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evil-mc-make-and-goto-next-match
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evil-mc-skip-and-goto-prev-match
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evil-mc-skip-and-goto-next-match)
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(dotimes (i (if (integerp current-prefix-arg) current-prefix-arg 1))
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(funcall fn)))
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;; If we're entering insert mode, it's a good bet that we want to start using
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;; our multiple cursors
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(add-hook 'evil-insert-state-entry-hook #'evil-mc-resume-cursors)
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(pushnew! evil-mc-incompatible-minor-modes
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;; evil-escape's escape key leaves behind extraneous characters
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'evil-escape-mode
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;; Lispy commands don't register on more than 1 cursor. Lispyville
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;; is fine though.
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'lispy-mode)
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(add-hook! 'doom-escape-hook
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(defun +multiple-cursors-escape-multiple-cursors-h ()
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"Clear evil-mc cursors and restore state."
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(when (evil-mc-has-cursors-p)
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(evil-mc-undo-all-cursors)
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(evil-mc-resume-cursors)
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t)))
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;; Forward declare these so that ex completion and evil-mc support is
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;; recognized before the autoloaded functions are loaded.
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(evil-add-command-properties '+evil:align :evil-mc t)
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(evil-add-command-properties '+multiple-cursors:evil-mc :evil-mc t)
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(map! :map evil-mc-key-map
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:nv "g." nil
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:nv "C-n" #'evil-mc-make-and-goto-next-cursor
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:nv "C-S-n" #'evil-mc-make-and-goto-last-cursor
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:nv "C-p" #'evil-mc-make-and-goto-prev-cursor
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:nv "C-S-p" #'evil-mc-make-and-goto-first-cursor))
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(after! multiple-cursors-core
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(setq mc/list-file (concat doom-data-dir "mc-lists.el"))
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;; Can't use `mc/cmds-to-run-once' because mc-lists.el overwrites it
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(add-to-list 'mc--default-cmds-to-run-once 'swiper-mc)
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;; TODO multiple-cursors config for Emacs users?
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;; mc doesn't play well with evil, this attempts to assuage some of its
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;; problems so that any plugins that depend on multiple-cursors (which I have
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;; no control over) can still use it in relative safety.
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(when (modulep! :editor evil)
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(evil-define-key* '(normal emacs) mc/keymap [escape] #'mc/keyboard-quit)
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(defvar +mc--compat-evil-prev-state nil)
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(defvar +mc--compat-mark-was-active nil)
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(add-hook! 'multiple-cursors-mode-enabled-hook
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(defun +multiple-cursors-compat-switch-to-emacs-state-h ()
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(when (and (bound-and-true-p evil-mode)
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(not (memq evil-state '(insert emacs))))
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(setq +mc--compat-evil-prev-state evil-state)
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(when (region-active-p)
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(setq +mc--compat-mark-was-active t))
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(let ((mark-before (mark))
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(point-before (point)))
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(evil-emacs-state 1)
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(when (or +mc--compat-mark-was-active (region-active-p))
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(goto-char point-before)
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(set-mark mark-before))))))
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(add-hook! 'multiple-cursors-mode-disabled-hook
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(defun +multiple-cursors-compat-back-to-previous-state-h ()
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(when +mc--compat-evil-prev-state
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(unwind-protect
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(cl-case +mc--compat-evil-prev-state
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;; For `evil-multiedit', marked occurrences aren't saved after
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;; exiting mc, so we should return to normal state anyway
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((normal visual multiedit multiedit-insert)
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(evil-force-normal-state))
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(t (message "Don't know how to handle previous state: %S"
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+mc--compat-evil-prev-state)))
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(setq +mc--compat-evil-prev-state nil)
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(setq +mc--compat-mark-was-active nil)))))
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;; When running edit-lines, point will return (position + 1) as a result of
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;; how evil deals with regions
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(defadvice! +multiple--cursors-adjust-mark-for-evil-a (&rest _)
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:before #'mc/edit-lines
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(when (and (bound-and-true-p evil-mode)
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(not (memq evil-state '(insert emacs))))
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(if (> (point) (mark))
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(goto-char (1- (point)))
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(push-mark (1- (mark))))))
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(add-hook! 'rectangular-region-mode-hook
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(defun +multiple-cursors-evil-compat-rect-switch-state-h ()
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(if rectangular-region-mode
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(+multiple-cursors-compat-switch-to-emacs-state-h)
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(setq +mc--compat-evil-prev-state nil))))
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(defvar mc--default-cmds-to-run-once nil)))
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