- Don't prompt about processes when killing buffer - Hide modeline in vterm buffers (doesn't do anything useful and would be consistent with settings for eshell and term modules). - Refactor +vterm/open & +vterm/open-popup - Add Emacs window redraw hack to force vterm to redraw, fixing artefacting in some edge cases. - Fix ansi-color-names-vector when solaire-mode is present, otherwise you get a mismatched background in vterm (and other terms).
37 lines
1.3 KiB
EmacsLisp
37 lines
1.3 KiB
EmacsLisp
;;; tools/vterm/autoload.el -*- lexical-binding: t; -*-
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;;;###autoload
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(defun +vterm/open (arg)
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"Open a terminal buffer in the current window. If ARG (universal argument) is
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non-nil, cd into the current project's root."
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(interactive "P")
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(unless (fboundp 'module-load)
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(user-error "Your build of Emacs lacks dynamic modules support and cannot load vterm"))
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;; This hack forces vterm to redraw, fixing strange artefacting in the tty.
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;; Don't ask me why it works.
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(save-window-excursion
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(pop-to-buffer "*scratch*"))
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(let ((default-directory
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(if arg
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(or (doom-project-root) default-directory)
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default-directory)))
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(vterm)))
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;;;###autoload
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(defun +vterm/open-popup (arg)
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"Open a terminal popup window. If ARG (universal argument) is
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non-nil, cd into the current project's root."
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(interactive "P")
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(unless (fboundp 'module-load)
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(user-error "Your build of Emacs lacks dynamic modules support and cannot load vterm"))
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(let ((default-directory
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(if arg
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(or (doom-project-root) default-directory)
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default-directory)))
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(vterm-other-window)))
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;;;###autoload
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(defun +vterm/open-popup-in-project ()
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"Open a terminal popup window in the root of the current project."
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(interactive)
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(+vterm/open-popup t))
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