doomemacs/modules
Henrik Lissner 2989296521
Use frame's buffer-predicate instead of doom/{next,previous}-buffer
doom/{next,previous}-buffer was implemented so that these commands could
skip over unreal buffers, and land us on either a real one or the
dashboard. Using the frame's buffer-predicate parameter accomplishes
exactly this, natively.
2018-02-01 19:58:43 -05:00
..
app Refactor & redesign app/twitter 2018-01-24 17:37:43 -05:00
completion completion/company: add +auto flag (for as-you-type completion) 2018-02-01 16:38:28 -05:00
feature Use frame's buffer-predicate instead of doom/{next,previous}-buffer 2018-02-01 19:58:43 -05:00
lang lang/org: refactor +export; improve central export logic 2018-02-01 16:36:55 -05:00
private Use frame's buffer-predicate instead of doom/{next,previous}-buffer 2018-02-01 19:58:43 -05:00
tools tools/neotree: fix neotree not opening in the right pwd 2018-02-01 01:31:40 -05:00
ui ui/doom-dashboard: fix dashboard not updating pwd on kill-buffer 2018-02-01 01:24:19 -05:00