doom/{next,previous}-buffer was implemented so that these commands could skip over unreal buffers, and land us on either a real one or the dashboard. Using the frame's buffer-predicate parameter accomplishes exactly this, natively. |
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.. | ||
autoload | ||
test | ||
core-editor.el | ||
core-keybinds.el | ||
core-lib.el | ||
core-os.el | ||
core-packages.el | ||
core-projects.el | ||
core-ui.el | ||
core.el | ||
packages.el |