These optional dotfiles indicate the root of a module or module group (:lang), and will later contain module metadata. They will also serve as an alternative to packages.el and doctor.el, and will aide the parts of the v3.0 module API concerned with resolving the current module from a path (`doom-module-from-path`), which currently rely too heavily on parsing path strings. For now, however, they're simply placeholders. |
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README.org |
:lang gdscript
Description unfold
This module adds support for GDScript, the scripting language of the Godot game engine, to Doom Emacs, powered by gdscript-mode.
Maintainers
This module needs a maintainer. Become a maintainer?
Module flags
- +lsp
-
Enable LSP support for
gdscript-mode
. Requires doom-module::tools lsp and a langserver (Godot3.2.1
or newer).
Packages
Hacks
No hacks documented for this module.
TODO Changelog
This module does not have a changelog yet.
Installation
Enable this module in your doom!
block.
This module requires Godot 3.2.1+ to be installed to make use of any of its features (beyond syntax highlighting).
To format your GDScript code, you will need gdtoolkit:
# On Windows
pip install gdtoolkit
# On MacOS and Linux
pip3 install gdtoolkit
TODO Usage
This module's usage documentation is incomplete. Complete it?
LSP support
The language server support for GDScript is built into by lsp-mode. As long as you have doom-module:+lsp and doom-module::tools lsp enabled, and Godot 3.2.1+ installed, it should work out of the box.
Godot's language server is built into the game engine, so you need to open your
project in Godot 3.2.1
or above for the GDScript language server to be
available.
TODO Configuration
This module has no configuration documentation yet. Write some?
Troubleshooting
- The GDScript language server has known issues causing some errors with doom-package:lsp-mode. They should be addressed in future releases.
Frequently asked questions
This module has no FAQs yet. Ask one?
TODO Appendix
This module has no appendix yet. Write one?