#+TITLE: lang/gdscript #+DATE: May 27, 2020 #+SINCE: v2.0.9 * Table of Contents :TOC: - [[#description][Description]] - [[#module-flags][Module Flags]] - [[#plugins][Plugins]] - [[#prerequisites][Prerequisites]] - [[#features][Features]] - [[#configuration][Configuration]] - [[#appendix][Appendix]] - [[#commands][Commands]] * Description This module adds support for GDScript, the scripting language of the [[http://godotengine.org/][Godot]] game engine, to Doom Emacs, powered by [[https://github.com/GDQuest/emacs-gdscript-mode][gdscript-mode]]. ** Module Flags + =+lsp= Enables LSP support for gdscript-mode. This requires the =:tools lsp= module to be enabled and you need to open your project in Godot ~3.2.1~ or above to run the language server. ** Plugins This module provides no plugins. * Prerequisites To format your GDScript code, you need to install [[https://github.com/Scony/godot-gdscript-toolkit/][gdtoolkit]]: #+BEGIN_SRC shell # On Windows pip install gdtoolkit # On MacOS and Linux pip3 install gdtoolkit #+END_SRC * Features The language server support for GDScript is built into by lsp-mode. As long as you have the ~lsp~ module installed, you should be able to use the language server. Godot's language server is built into the game engine, so you need to open your project in Godot ~3.2.1~ or above for the GDScript language server to be available. /Note that the GDScript language server has known issues causing some errors with lsp-mode. They should be addressed in future releases./ * Configuration This module provides no configuration. * Appendix ** Commands Press ~SPC m~ (local leader key) to explore available commands.