+ No longer open persistent scratch buffers by default. Supply the
universal argument to do that.
SPC x = open throw-away scratch buffer
SPC u SPC x = open persistent scratch buffer (prompted for file)
+ Added doom/delete-scratch-files
+ Fix#446, where the .local/packages.el cache was generated with
a faulty load-path.
+ Entries in the doom-modules hash table are now plists, containing
:flags and :path, at least.
+ Add doom-initialize-modules for loading module config.el files.
+ Add doom-module-get for accessing this plist, e.g.
(doom-module-get :some module) ; returns plist
(doom-module-get :some module :flags) ; return specific property
+ Replace doom-module-enable with doom-module-set, e.g.
(doom-module-set :some module :flags '(+a +b +c))
+ Remove doom-module-flags (use doom-module-get instead)
+ Rename doom-module-enabled-p with doom-module-p
+ Replace doom-module-path with doom-module-find-path and
doom-module-expand-file. The former will search for an existing module
or file in doom-modules-dirs. The latter will expand the path from
whatever path is stored in doom-modules.
+ Replace doom-module-paths with doom-module-load-path
+ Changed doom! to allow for nested doom! calls by delaying the loading
of module config.el files until as late as possible.
+ Refactor doom-initialize-packages to only ihitialize package state
(i.e. doom-packages, package-alist, and quelpa-cache), rather than its
previous behavior of loading all Doom files (and sometimes all module
files). This is faster and more predictable.
:env lets you specify what environment variables exec-path-from-shell
should pull in from your shell environment at startup. As such, these
need to be defined at startup. :env is useless post-init.
May address #433
Doom saves a lot of startup time by avoiding package-initialize, because
it loads every packages' autoloads file, which is expensive.
Unfortunately, these autoloads files are necessary for some plugins with
abnormal file structures (such as ESS). Previously, I was content with
loading them myself, but these occurrences have become more frequent, so
it would be safest if I relied on package-initialize more.
So doom-initialize will now do so. However, it will cache the load-path
(and Info-directory-list, fixing the lost info buffers) on first run.
This makes byte-compiling Doom almost useless, but it makes startup just
as fast as Doom would be if you had.
This needs more testing.
This is a regression introduced in b1bf67f6.
Package management would incorrectly compare quelpa package versions
with elpa package versions. This would cause "outdated" packages to get
deleted.
Autoload paths used to be relative to arbitrary roots (usually
doom-modules-dir). This commit changes doom//reload-autoloads to iterate
over autoloads in doom-autoloads-file and replace their file paths with
an absolute one.
Theoretically this should make Emacs feel marginally faster, but we
*probably* get more of a benefit from a shorter load-path (because we no
longer need doom-modules-dirs, doom-core-dir or doom-psuedo-module-paths
in the load-path).
This is highly experimental however!
Any module can now use a doom! call to declare a module tree root.
This means that if you have a doom! block in
~/.emacs.d/modules/lang/org/init.el, then you can have submodules in
~/.emacs.d/modules/lang/org/modules/MODULE/SUBMODULE if you wanted to
for some reason.
This is only really truly useful for private modules. A doom! block in
~/.doom.d/init.el will recognize and enable modules in
~/.doom.d/modules/.