+ doom-before-switch-buffer-hook => doom-exit-buffer-hook
+ doom-before-switch-window-hook => doom-exit-window-hook
+ doom-after-switch-buffer-hook => doom-enter-buffer-hook
+ doom-after-switch-window-hook => doom-enter-window-hook
Shorter, easier-to-type names that better describe their intended
purpose.
The old names are still usable, but deprecated.
Causes char-table-p errors in some cases.
Setting hscroll-margin = 0 in dashboard accomplishes the same thing, by
preventing truncation glyphs from ever appearing anyway.
Require default-directory to be in a valid project for project commands
to work. This will prevent hangs when accidentally invoking
projectile-find-file from $HOME.
Phasing out the +module@name convention for plain old
+module-name-hydra, which is more compatible with elisp reflection tools
like describe-function and such.
Also, Emacs starts up faster now. Tee hee.
Adds support for the saved-wconf window parameter. If a popup possesses
a window configuration in this parameter, it will be restored when the
popup (or its popup buffer) is killed.
+ Make it pass tests
+ Changes the behavior and arguments of functions passed to :autosave,
:ttl, and :modeline.
+ Updated the documentation of set-popup-rule! to reflect these changes
+ Phase out map.el usage as per f6dc6ac7
After some profiling, it turns out map-put and map-delete are 5-7x
slower (more on Emacs 25) than delq, setf/alist-get and add-to-list for
small lists (under 250 items), which is exactly how I've been using
them.
The only caveat is alist-get's signature is different on Emacs 25, thus
a polyfill is necessary in core-lib.
+ Allows (set-pretty-symbols! 'some-mode nil)
+ Changes the semantics of +pretty-code-enabled-modes, which is now t by
default (meaning enable all modes). It also supports '(not ...).
+ High vslot = unlikely to be replaced by other popups.
+ Make it large; backtraces are important!
+ Don't allow ESC to close it. It must be done manually, with q or zx
Now accepts a flat plist of all its former parameters, including new
:parameters and :actions properties to increase your control over the
fate of your windows.
The old usage of set-popup-rule! is deprecated and may not work right!
The :ui popup module has also seen a major refactor to improve
efficiency and load times.
Sorry! This is the last "big" change before 2.1!
This naming convention was meant to be for batch commands, but it grew
to include "commands that were helpful with managing Doom", but many of
these commands shouldn't be interactive in the first place!
We only need to check if we're in the scratch buffer. doom-real-buffer-p
is overkill for that.
This also reduces file loads at startup for autoloaded functions added
to the doom-real-buffer-functions and doom-unreal-buffer-functions.