These two are now doom/open-scratch-buffer. If you're in a project,
a (persistent) scratch buffer is opened. Otherwise, a non-persistent,
transient scratch buffer is opened.
If ARG (universal argument) is non-nil, then use the current window
instead of a new window (or popup, if feature/popup is enabled).
Also, the ex command :x[!] is improved. The BANG = open in current
window.
cycle-real-buffers was a tidbit of complexity that was never necessary
in the first place. This functionality was already available in the form
of the frame buffer-predicate parameter, which controls where functions
like next-buffer and other-buffer can land you.
The only thing I have to do myself, is check for the condition where
there are no more real buffers left to switch to, and in that case send
you to the fallback-buffer.
doom/{next,previous}-buffer was implemented so that these commands could
skip over unreal buffers, and land us on either a real one or the
dashboard. Using the frame's buffer-predicate parameter accomplishes
exactly this, natively.
+ map-delete is shorter and faster than assq-delete-all
+ map-put is simpler than the delete-then-set workflow
+ map-merge is great for merging default and user settings
This is a breaking change! Update your :popup settings. Old ones will
throw errors!
Doom's new popup management system casts off its shackles (hur hur) and
replaces them with the monster that is `display-buffer-alist`, and
window parameters.
However, this is highly experimental! Expect edge cases. Particularly
with org-mode and magit (or anything that does its own window
management).
Relevant to #261, #263, #325
Updates core-popups for new doom-kill-buffer-less workflow, and gives it
is last refactor. Within the next couple of days core-popups will be
replaced with a new and improved feature/popup module.
This copies debug information about the current session of Doom Emacs in
the clipboard, which folks can use to include system information with
their bug reports!