+ New `input` and `buffer` support for :defer in def-package! can now
defer packages until the first command invoked after startup or first
interactive buffer switch, respectively
+ Exploit these new :defer techniques to lazy-load many core packages,
netting Doom a 20-30% decrease in startup time
+ Various userland macros (like package!, def-package-hook!, packages!,
and disable-packages!) will now throw an error if used incorrectly
(i.e. outside of their intended files; e.g. package! should be used in
packages.el files)
+ Removed support for multiple/nested doom! calls. There should only be
THE ONE in ~/.doom.d/init.el (or ~/.config/doom/init.el)
+ Fix an issue where load-path and auto-mode-list modifications would
not persist because doom-packages-file was cached too late.
+ Added package-activated-list to cached variables in
doom-packages-file, thus we no longer need custom-file.
+ Load Doom core files from doom-initialize. Now doom-initialize can be
called from state-dependent non-interactive functions, instead of
reloading core/core.el, which was clumsy
+ Removed the doom-post-init-hook hook. There was no reason for it to
exist when doom-init-hook can simply be appended to
There was no way to customize doom-fringe-size. Better to customize
fringes by using fringe-mode, {left,right}-fringe-width or
set-window-fringes directly.
Switch-window hooks would fire too frequently; like when switching to
the same window, clicking in windows, or from the minibuffer (e.g.
during ivy sessions).
cycle-real-buffers was a tidbit of complexity that was never necessary
in the first place. This functionality was already available in the form
of the frame buffer-predicate parameter, which controls where functions
like next-buffer and other-buffer can land you.
The only thing I have to do myself, is check for the condition where
there are no more real buffers left to switch to, and in that case send
you to the fallback-buffer.
doom/{next,previous}-buffer was implemented so that these commands could
skip over unreal buffers, and land us on either a real one or the
dashboard. Using the frame's buffer-predicate parameter accomplishes
exactly this, natively.