Added two hacks to fix two obnoxious issues Ranger has, having to do
with it failing to clean up after itself. In particular:
1. A left over mouse-1 bind that traps focus in a particular
window (easy to get around with keyboard-based window switch
commands, but this renders the mouse useless),
2. And the lingering ranger header bar (i.e. it doesn't clean up
header-line-format).
This commit also ensures Deer overrides dired if +ranger is enabled.
:feature was a "catch-all" category. Many of its modules fit better in
other categories, so they've been moved:
- feature/debugger -> tools/debugger
- feature/evil -> editor/evil
- feature/eval -> tools/eval
- feature/lookup -> tools/lookup
- feature/snippets -> editor/snippets
- feature/file-templates -> editor/file-templates
- feature/workspaces -> ui/workspaces
More potential changes in the future:
- A new :term category for terminal emulation modules (eshell, term and
vterm).
- A new :os category for modules dedicated to os-specific functionality.
The :tools macos module would fit here, but so would modules for nixos
and arch.
- A new :services category for web-service integration, like wakatime,
twitter, elfeed, gist and pastebin services.
IMPORTANT: This is a breaking update for Mac users, as your shell
environment will no longer be inherited correctly (with the removal of
exec-path-from-shell). The quick fix is: 'bin/doom env refresh'. Also,
the set-env! autodef now does nothing (and is deprecated), be sure to
remove calls to it in your config.
Smaller changes:
+ This update also adds --no-* switches to doom quickstart
+ Includes general improvements to the documentation of several bin/doom
commands.
+ Moves doom/reload* commands to core/autoload/config.el
+ doom/reload-project has been removed (it didn't actually do anything)
The breaking change:
This update adds an "envvar file" to Doom Emacs. This file is generated
by `doom env refresh`, populated with variables scraped from your shell
environment (from both non-interactive and interactive sessions). This
file is then (inexpensively) loaded at startup, if it exists.
+ The file is manually generated with `doom env refresh`.
+ It can be regenerated automatically whenever `doom refresh` is run by
running `doom env enable` (`doom env clear` will reverse this and
delete the env file).
+ `doom quickstart` will ask if you want to auto-generate this envvar
file. You won't need it if you're confident Emacs will always be
started from the correct environment, however.
+ Your env file can be reloaded from a running Emacs session with `M-x
doom/reload-env`. Note: this won't work if the Emacs session you're
running it in doesn't have a correct SHELL set. i.e. don't use this to
create your first env file!
The idea isn't mine -- it's borrowed from Spacemacs -- and was
introduced to me in #1053 by @yurimx. I was impressed with it. Prior to
this, I was unhappy with exec-path-from-shell (no hate to the dev, I
understand its necessity), and 'doom patch-macos' wasn't ideal for mac
users (needed to be reapplied every time you update Emacs). What's more,
many users (even Linux users) had to install exec-path-from-shell
anyway.
This solution suffers from none of their shortcomings. More reliable
than patch-macos, more performant and complete than
exec-path-from-shell, and easily handled by bin/doom.
+ Removed ranger/dired-setup hook and performed its config globally
+ Lazy-loaded ranger
+ Removed unnecessary `:defer t`s (redundant with :commands and :hook)
and `:commands` (redundant with :hook)
+ Set image-dired-dir before trying to create it, to give users an
opportunity to modify it before it is created
+ Use sharp quotes consistently for keybind commands