Commit graph

14 commits

Author SHA1 Message Date
Henrik Lissner
a9402cfb55
Fix #2373: bring back package pinning
This needs some serious refactoring...
2020-01-25 19:02:00 -05:00
Henrik Lissner
4cc14389e8
PIN ALL THE PACKAGES 2020-01-14 22:32:11 -05:00
Brian Wignall
199a6fab79 Fix typos 2019-12-01 22:31:19 -05:00
Henrik Lissner
19ecf8e46a
Correct last inline hook defuns
See a3e262c7 for rationale
2019-07-28 16:10:53 +02:00
Henrik Lissner
1c4215c187
Fix 'command not found' errors for hidden commands 2019-07-22 04:46:14 +02:00
Henrik Lissner
05303c0fdb
💥 Rethink core hook order & naming
- doom-post-init-hook was renamed doom-init-modules-hook
- doom-init-hook was renamed doom-before-init-modules-hook
- doom-init-modules-hook now runs before the user's config.el is run
- Moved doom-init-ui-hook to run later (on window-setup-hook rather than
  emacs-startup-hook).

Yield a modest improvement in startup times.
2019-03-04 20:47:26 -05:00
Henrik Lissner
09cb4f6716
Major refactor & optimization of how modules load their packages
Now that we are loading package autoloads files (as part of the
generated doom-package-autoload-file when running make autoloads), many
:commands properties are redundant. In fact, many def-package! blocks
are redundant.

In some cases, we can do without a config.el file entirely, and can move
into the autoloads file or rely entirely on package autoloads.

Also, many settings have been moved in their module's autoloads files,
which makes them available ASAP; their use no longer depends on module
load order.

This gained me a modest ~10% boost in startup speed.
2018-05-25 00:46:16 +02:00
Henrik Lissner
c0084b5a93
ui/unicode: fix unicode-fonts-setup not running on startup
Caused because of logic error in +unicode|init-fonts; a nil FRAME
prevents unicode-fonts-setup from running.
2018-01-24 14:07:52 -05:00
Amos Bird
86dd6172a8
nil check for frame 2017-11-29 20:39:11 +08:00
Henrik Lissner
9b884857f2
ui/unicode: initialize more intelligently 2017-10-18 00:58:32 +02:00
Henrik Lissner
4ff80cf416
Add READMEs for several modules 2017-08-21 21:51:29 +02:00
Henrik Lissner
ecd8ad0f46
Change how themes, fonts & modelines are loaded
WARNING: THIS IS A BREAKING CHANGE FOR THEME/FONT/NLINUM CUSTOMIZATIONS.

This change was motivated by the need to decouple theme and font loading
from the ui/doom module.

Now, it is doom-core's purview. Theme and fonts are loaded after
initfiles are read (attached to the doom-init-ui-hook hook), giving
other modules (especially private ones) a chance to change the theme or
fonts.

+ Refactor core-ui.el
+ New init hook: doom-init-ui-hook
+ Decouple theme/font loading from ui/doom
+ Load modelines are doom-init-ui-hook
+ New theme/font variables (replaces old ui/doom variables)
  + doom-theme
  + doom-font
  + doom-variable-pitch-font
  + doom-unicode-font
+ Change nlinum variables
  + doom-line-number-lpad
  + doom-line-number-rpad
  + doom-line-number-pad-char

Addresses #117
2017-06-28 16:18:24 +02:00
Henrik Lissner
64a142b3fc
ui/unicode: setq-default bidi-display-reordering 2017-06-08 14:34:57 +02:00
Henrik Lissner
cdd24312d9
Move feature/unicode => ui/unicode 2017-06-08 14:27:06 +02:00