I intend to keep `project-vc-extra-root-markers` much lighter than what
`projectile-project-root-files` ended up being, so I won't be
transferring all the root markers.
Ref: doomemacs/core#1
Includes an advice to prevent the log buffer from being focused. This
way, the user can return to their work faster when in their play-debug
loop, as well as kill the game/Godot by killing the log buffer
remotely (with its process) with C-g/ESC.
Otherwise `+lookup/documentation` will fall through to the next handler
whether or not `gdscript-docs-browse-symbol-at-point` is successful.
Especially important if `gdscript-docs-use-eww` is nil.
This commit removes the keybinds to add and remove a breakpoint in a
gdscript buffer, which were removed from gdscript-mode long ago, and
replaces them with one binding to toggle a breakpoint.
Fix: #7254
featurep! will be renamed modulep! in the future, so it's been
deprecated. They have identical interfaces, and can be replaced without
issue.
featurep! was never quite the right name for this macro. It implied that
it had some connection to featurep, which it doesn't (only that it was
similar in purpose; still, Doom modules are not features). To undo such
implications and be consistent with its namespace (and since we're
heading into a storm of breaking changes with the v3 release anyway),
now was the best opportunity to begin the transition.