~/.doom.d/modules is now a full module tree, like ~/.emacs.d/modules.
Symlinks are no longer involved.
Private modules can now shadow Doom modules. e.g.
~/.doom.d/modules/lang/org will take precendence over
~/.emacs.d/modules/lang/org.
Also, made doom--*-load-path variables public (e.g. doom--site-load-path
=> doom-site-load-path), and rearranged the load-path for a 10-15%
startup boost.
+ Instead of remapping delete-backward-char to doom/delete-backward-char
(which was unreliable, depending on the mode), it is now overridden
with it, without sacrificing its original functionality. The new
behavior is as follows:
+ Fall back to sp-backward-delete-char when it makes sense to delete
the adjacent pair: {|} => |
+ Collapse an indented pair block, if at bolp in between: {
|
} => {|}
+ Refresh a pair's :post-handlers when deleting into pair: {
|
} => {|} => {
|
} (can be repeated)
+ When cursor is preceded by whitespace, delete in increments of
tab-width.
+ newline-and-indent has been advised to:
+ Only newline when in a string.
+ Continue comment lines consistently (needs more testing!)
+ Falls back to basic newline-and-indent, without affecting whitespace
in the origin line (it would originally delete-horizontal-space
before creating a new line).
+ Incorporates a set of reasonable defaults for brace expansion on RET
or SPC, as mentioned in #343 and #413.
Affects #343, #413
These two are now doom/open-scratch-buffer. If you're in a project,
a (persistent) scratch buffer is opened. Otherwise, a non-persistent,
transient scratch buffer is opened.
If ARG (universal argument) is non-nil, then use the current window
instead of a new window (or popup, if feature/popup is enabled).
Also, the ex command :x[!] is improved. The BANG = open in current
window.
cycle-real-buffers was a tidbit of complexity that was never necessary
in the first place. This functionality was already available in the form
of the frame buffer-predicate parameter, which controls where functions
like next-buffer and other-buffer can land you.
The only thing I have to do myself, is check for the condition where
there are no more real buffers left to switch to, and in that case send
you to the fallback-buffer.
doom/{next,previous}-buffer was implemented so that these commands could
skip over unreal buffers, and land us on either a real one or the
dashboard. Using the frame's buffer-predicate parameter accomplishes
exactly this, natively.
+ map-delete is shorter and faster than assq-delete-all
+ map-put is simpler than the delete-then-set workflow
+ map-merge is great for merging default and user settings