This naming convention was meant to be for batch commands, but it grew
to include "commands that were helpful with managing Doom", but many of
these commands shouldn't be interactive in the first place!
Instead of only activating in buffers that a real (which is more
selective), simply activate in buffers that are file-visiting (this
means that real buffers that aren't highlighted can exist, particularly
term/eshell buffers).
Now that we are loading package autoloads files (as part of the
generated doom-package-autoload-file when running make autoloads), many
:commands properties are redundant. In fact, many def-package! blocks
are redundant.
In some cases, we can do without a config.el file entirely, and can move
into the autoloads file or rely entirely on package autoloads.
Also, many settings have been moved in their module's autoloads files,
which makes them available ASAP; their use no longer depends on module
load order.
This gained me a modest ~10% boost in startup speed.
There was no way to customize doom-fringe-size. Better to customize
fringes by using fringe-mode, {left,right}-fringe-width or
set-window-fringes directly.
Now +doom-solaire-themes is an alist that informs Doom if the current
theme should be loaded with solaire-mode, and whether
solaire-mode-swap-bg should be used.
This is a breaking change! Update your :popup settings. Old ones will
throw errors!
Doom's new popup management system casts off its shackles (hur hur) and
replaces them with the monster that is `display-buffer-alist`, and
window parameters.
However, this is highly experimental! Expect edge cases. Particularly
with org-mode and magit (or anything that does its own window
management).
Relevant to #261, #263, #325
+ doom-init-ui-hook => doom-init-theme-hook
+ Remove specific mode hooks for solaire-mode (need to revisit this)
+ Preemptive removal of doom-popup-mode hook
+ Use function for hs-set-up-overlay instead of lambda
I am removing settings for core configuration to reduce "magic" in Doom.
set! is meant for cross-configuring modules that may or may not be
enabled. There should be no such concern for configuring Doom core.
From now on, change your fonts with:
(setq doom-font (font-spec :family "Fira Mono" :size 12)
doom-variable-pitch-font (font-spec :family "Fira Sans")
doom-unicode-font (font-spec :family "DejaVu Sans Mono")
doom-big-font (font-spec :family "Fira Mono" :size 19))
WARNING: THIS IS A BREAKING CHANGE FOR THEME/FONT/NLINUM CUSTOMIZATIONS.
This change was motivated by the need to decouple theme and font loading
from the ui/doom module.
Now, it is doom-core's purview. Theme and fonts are loaded after
initfiles are read (attached to the doom-init-ui-hook hook), giving
other modules (especially private ones) a chance to change the theme or
fonts.
+ Refactor core-ui.el
+ New init hook: doom-init-ui-hook
+ Decouple theme/font loading from ui/doom
+ Load modelines are doom-init-ui-hook
+ New theme/font variables (replaces old ui/doom variables)
+ doom-theme
+ doom-font
+ doom-variable-pitch-font
+ doom-unicode-font
+ Change nlinum variables
+ doom-line-number-lpad
+ doom-line-number-rpad
+ doom-line-number-pad-char
Addresses #117