Add gdscript module

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Nathan Lovato 2020-05-27 15:16:16 -06:00
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#+TITLE: lang/gdscript
#+DATE: May 27, 2020
#+SINCE: v2.0.9
* Table of Contents :TOC:
- [[#description][Description]]
- [[#module-flags][Module Flags]]
- [[#plugins][Plugins]]
- [[#prerequisites][Prerequisites]]
- [[#features][Features]]
- [[#configuration][Configuration]]
- [[#appendix][Appendix]]
- [[#commands][Commands]]
* Description
This module adds support for GDScript, the scripting language of the [[http://godotengine.org/][Godot]] game engine, to Doom Emacs, powered by [[https://github.com/GDQuest/emacs-gdscript-mode][gdscript-mode]].
** Module Flags
+ =+lsp= Enables LSP support for gdscript-mode. This requires the =:tools lsp= module to be enabled
and you need to open your project in Godot ~3.2.1~ or above to run the language server.
** Plugins
This module provides no plugins.
* Prerequisites
To format your GDScript code, you need to install [[https://github.com/Scony/godot-gdscript-toolkit/][gdtoolkit]]:
#+BEGIN_SRC shell
# On Windows
pip install gdtoolkit
# On MacOS and Linux
pip3 install gdtoolkit
#+END_SRC
* Features
The language server support for GDScript is built into by lsp-mode. As long as you have the ~lsp~ module installed, you should be able to use the language server.
Godot's language server is built into the game engine, so you need to open your project in Godot ~3.2.1~ or above for the GDScript language server to be available.
/Note that the GDScript language server has known issues causing some errors with lsp-mode. They should be addressed in future releases./
* Configuration
This module provides no configuration.
* Appendix
** Commands
Press ~SPC m~ (local leader key) to explore available commands.