Make neotree cooperate with popups and other window-changing actions
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3 changed files with 24 additions and 4 deletions
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@ -60,13 +60,14 @@
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(advice-add 'neotree-create-node :around 'doom*neotree-create-node)
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;; Prevents messing up the neotree buffer on window changes
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(advice-add 'doom/evil-window-move :around 'doom*save-neotree)
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(advice-add 'doom/popup-buffer :around 'doom*save-neotree)
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;; Adding keybindings to `neotree-mode-map' wouldn't work for me (they get
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;; overridden when the neotree buffer is spawned). So we bind them in a hook.
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(add-hook 'neo-after-create-hook 'doom|neotree-init-keymap)
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(defun doom|neotree-init-keymap (&rest _)
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(map! :Lm "\\\\" 'evil-window-prev
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:Lm "ESC ESC" 'neotree-hide
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:Lm "q" 'neotree-hide
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:Lm "ESC ESC" 'doom/neotree-close
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:Lm "q" 'doom/neotree-close
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:Lm [return] 'neotree-enter
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:Lm "RET" 'neotree-enter
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:Lm "<return>" 'neotree-enter
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