Massive refactor. Refactor all the things

This commit is contained in:
Henrik Lissner 2016-04-23 22:08:46 -04:00
parent 03514fc09d
commit f234be68a4
56 changed files with 792 additions and 831 deletions

View file

@ -1,12 +1,10 @@
;;; module-csharp.el
(use-package csharp-mode
:functions (csharp-log)
:mode "\\.cs$"
:init (add-hook 'csharp-mode-hook 'flycheck-mode))
;; unity shaders
(use-package shader-mode :mode "\\.shader$")
(use-package shader-mode :mode "\\.shader$") ; unity shaders
(use-package omnisharp
:commands (omnisharp-mode)
@ -15,7 +13,8 @@
omnisharp-server-executable-path (concat narf-ext-dir "/OmniSharp.exe"))
:when (file-exists-p omnisharp-server-executable-path)
:init
(add-hook! csharp-mode '(emr-initialize omnisharp-mode))
(def-company-backend! csharp-mode (omnisharp))
(add-hook! csharp-mode '(turn-on-eldoc-mode emr-initialize omnisharp-mode))
:config
(map! :map omnisharp-mode-map
"gd" 'omnisharp-go-to-definition
@ -24,9 +23,6 @@
"ts" (λ! (omnisharp-unit-test "single"))
"ta" (λ! (omnisharp-unit-test "all"))))
(define-company-backend! csharp-mode (omnisharp))
(add-hook! csharp-mode 'turn-on-eldoc-mode)
;; Map all refactor commands (see emr)
(mapc (lambda (x)
(let ((command-name (car x))