Change how themes, fonts & modelines are loaded
WARNING: THIS IS A BREAKING CHANGE FOR THEME/FONT/NLINUM CUSTOMIZATIONS. This change was motivated by the need to decouple theme and font loading from the ui/doom module. Now, it is doom-core's purview. Theme and fonts are loaded after initfiles are read (attached to the doom-init-ui-hook hook), giving other modules (especially private ones) a chance to change the theme or fonts. + Refactor core-ui.el + New init hook: doom-init-ui-hook + Decouple theme/font loading from ui/doom + Load modelines are doom-init-ui-hook + New theme/font variables (replaces old ui/doom variables) + doom-theme + doom-font + doom-variable-pitch-font + doom-unicode-font + Change nlinum variables + doom-line-number-lpad + doom-line-number-rpad + doom-line-number-pad-char Addresses #117
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@ -59,3 +59,12 @@ window changes before then, the undo expires."
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(when (doom-quit-p "Close frame?")
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(delete-frame))
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(save-buffers-kill-emacs)))
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;;;###autoload
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(defun doom/reload-theme ()
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"Reset the color theme currently in use."
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(interactive)
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(let ((theme (or (car-safe custom-enabled-themes) doom-theme)))
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(when theme
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(mapc #'disable-theme custom-enabled-themes))
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(+doom|init-ui)))
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