Remove doom--cycle-real-buffers; refactor kill-this-buffer advice
cycle-real-buffers was a tidbit of complexity that was never necessary in the first place. This functionality was already available in the form of the frame buffer-predicate parameter, which controls where functions like next-buffer and other-buffer can land you. The only thing I have to do myself, is check for the condition where there are no more real buffers left to switch to, and in that case send you to the fallback-buffer.
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3 changed files with 10 additions and 53 deletions
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@ -150,32 +150,6 @@ If DERIVED-P, test with `derived-mode-p', otherwise use `eq'."
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when (string-match-p pattern (buffer-name buf))
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collect buf))
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(defun doom--cycle-real-buffers (n)
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"Switch to the next buffer N times (previous, if N < 0), skipping over unreal
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buffers. If there's nothing left, switch to `doom-fallback-buffer'. See
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`doom-real-buffer-p' for what 'real' means."
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(if (null n)
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(switch-to-buffer (doom-fallback-buffer) nil t)
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(let ((buffers (delq (current-buffer) (doom-real-buffer-list))))
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(cond ((or (not buffers)
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(zerop (% n (1+ (length buffers)))))
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(switch-to-buffer (doom-fallback-buffer) nil t))
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((= (length buffers) 1)
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(switch-to-buffer (car buffers) nil t))
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(t
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;; Why this instead of switching straight to the Nth buffer in
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;; BUFFERS? Because `switch-to-next-buffer' and
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;; `switch-to-prev-buffer' properly update buffer list order.
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(cl-loop with move-func =
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(if (> n 0) #'switch-to-next-buffer #'switch-to-prev-buffer)
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for i to 20
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while (not (memq (current-buffer) buffers))
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do
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(dotimes (_i (abs n))
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(funcall move-func)))))))
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(force-mode-line-update)
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(current-buffer))
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;;;###autoload
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(defun doom-set-buffer-real (buffer flag)
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"Forcibly mark BUFFER as FLAG (non-nil = real)."
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