fix(lib): don't kill buffers visible in another frame
For Doom's kill-current-buffer advice.
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2 changed files with 7 additions and 3 deletions
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@ -225,7 +225,7 @@ windows, switch to `doom-fallback-buffer'. Otherwise, delegate to original
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(when (or ;; if there aren't more real buffers than visible buffers,
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;; then there are no real, non-visible buffers left.
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(not (cl-set-difference (doom-real-buffer-list)
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(doom-visible-buffers)))
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(doom-visible-buffers nil t)))
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;; if we end up back where we start (or previous-buffer
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;; returns nil), we have nowhere left to go
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(memq (switch-to-prev-buffer nil t) (list buf 'nil)))
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@ -179,9 +179,13 @@ If DERIVED-P, test with `derived-mode-p', otherwise use `eq'."
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collect window))
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;;;###autoload
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(defun doom-visible-buffers (&optional buffer-list)
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(defun doom-visible-buffers (&optional buffer-list all-frames)
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"Return a list of visible buffers (i.e. not buried)."
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(let ((buffers (delete-dups (mapcar #'window-buffer (window-list)))))
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(let ((buffers
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(delete-dups
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(cl-loop for frame in (if all-frames (visible-frame-list) (list (selected-frame)))
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if (window-list frame)
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nconc (mapcar #'window-buffer it)))))
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(if buffer-list
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(cl-delete-if (lambda (b) (memq b buffer-list))
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buffers)
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