Don't recompile in 'doom sync'
This may be reinstated later, but for now is a common source of issues because Doom must be fully loaded before byte-compiling; and doing this is prone to errors when Doom is in an incomplete state (which may be the case if there were an error earlier in 'doom sync'). This won't be an issue once the doom script becomes transactional.
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@ -359,7 +359,6 @@ stale."
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(doom-cli-packages-build)
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(doom-cli-packages-build)
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(doom-cli-packages-purge prune-p 'builds-p prune-p prune-p)
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(doom-cli-packages-purge prune-p 'builds-p prune-p prune-p)
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(doom-cli-reload-package-autoloads)
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(doom-cli-reload-package-autoloads)
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(doom-cli-byte-compile nil 'recompile)
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t)))
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t)))
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(load! "cli/env")
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(load! "cli/env")
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