Fix evil-collection-neotree throwing void-function
Because it is using the neotree-make-executor macro without requiring `neotree` at compile time. Also, remove the helm fix because they no longer use the `with-helm-buffer` macro.
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1 changed files with 10 additions and 8 deletions
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@ -1,17 +1,9 @@
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;; -*- no-byte-compile: t; -*-
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;; -*- no-byte-compile: t; -*-
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;;; feature/evil/packages.el
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;;; feature/evil/packages.el
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;; `evil-collection' uses the `with-helm-buffer' macro, but this requires helm
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;; be loaded before it is byte-compiled during installation. To ensure this, we
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;; declare helm before evil-collection.
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(when (featurep! :completion helm)
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(depends-on! :completion helm))
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;;
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(package! evil)
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(package! evil)
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(package! evil-args)
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(package! evil-args)
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(package! evil-commentary)
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(package! evil-commentary)
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(package! evil-collection)
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(package! evil-easymotion)
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(package! evil-easymotion)
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(package! evil-embrace)
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(package! evil-embrace)
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(package! evil-escape)
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(package! evil-escape)
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@ -27,3 +19,13 @@
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(package! evil-vimish-fold)
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(package! evil-vimish-fold)
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(package! evil-visualstar)
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(package! evil-visualstar)
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(package! exato)
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(package! exato)
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;;
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(when (featurep! +everywhere)
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;; `evil-collection-neotree' uses the `neotree-make-executor' macro, but this
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;; requires neotree be available during byte-compilation (while installing).
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(when (featurep! :ui neotree)
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(depends-on! :ui neotree))
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(package! evil-collection))
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