ui/neotree: fix open/find-this-file commands #992
A not-so-recent update to projectile caused doom-project-root's signature to change (it can now return nil, if not in a project). This fixes +neotree/open and +neotree/find-this-file to account for this new behavior, by resorting to default-directory in the absence of a project.
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1 changed files with 7 additions and 6 deletions
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@ -8,18 +8,19 @@
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(defun +neotree/open ()
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(defun +neotree/open ()
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"Open the neotree window in the current project."
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"Open the neotree window in the current project."
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(interactive)
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(interactive)
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(let ((project-root (doom-project-root)))
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(require 'neotree)
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(require 'neotree)
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(if (neo-global--window-exists-p)
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(if (neo-global--window-exists-p)
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(neotree-hide)
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(neotree-hide)
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(neotree-dir (or (doom-project-root)
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(neotree-dir project-root))))
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default-directory))))
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;;;###autoload
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;;;###autoload
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(defun +neotree/find-this-file ()
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(defun +neotree/find-this-file ()
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"Open the neotree window in the current project, and find the current file."
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"Open the neotree window in the current project, and find the current file."
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(interactive)
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(interactive)
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(let ((path buffer-file-name)
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(let ((path buffer-file-name)
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(project-root (doom-project-root)))
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(project-root (or (doom-project-root)
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default-directory)))
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(require 'neotree)
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(require 'neotree)
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(cond ((and (neo-global--window-exists-p)
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(cond ((and (neo-global--window-exists-p)
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(get-buffer-window neo-buffer-name t))
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(get-buffer-window neo-buffer-name t))
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