Improve real-buffer function docstrings
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@ -8,7 +8,9 @@
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tested.
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Should any of its function returns non-nil, the rest of the functions are
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ignored and the buffer is considered real.")
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ignored and the buffer is considered real.
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See `doom-real-buffer-p' for more information.")
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;;;###autoload
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(defvar doom-unreal-buffer-functions
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@ -18,11 +20,14 @@ unlike `doom-real-buffer-functions'. They are passed one argument: the buffer to
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be tested.
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Should any of these functions return non-nil, the rest of the functions are
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ignored and the buffer is considered unreal.")
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ignored and the buffer is considered unreal.
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See `doom-real-buffer-p' for more information.")
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;;;###autoload
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(defvar-local doom-real-buffer-p nil
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"If non-nil, this buffer should be considered real no matter what.")
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"If non-nil, this buffer should be considered real no matter what. See
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`doom-real-buffer-p' for more information.")
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;;;###autoload
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(defvar doom-fallback-buffer "*scratch*"
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@ -84,8 +89,14 @@ If no project is active, return all buffers."
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;;;###autoload
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(defun doom-real-buffer-p (&optional buffer-or-name)
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"Returns t if BUFFER-OR-NAME is a 'real' buffer. The criteria for a real
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buffer is:
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"Returns t if BUFFER-OR-NAME is a 'real' buffer.
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A real buffer is a useful buffer; a first class citizen in Doom. Real ones
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should get special treatment, because we will be spending most of our time in
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them. Unreal ones should be low-profile and easy to cast aside, so we can focus
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on real ones.
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The exact criteria for a real buffer is:
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1. A non-nil value for the buffer-local value of the `doom-real-buffer-p'
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variable OR
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