docs: change link format

This commit is contained in:
TEC 2022-09-26 02:19:42 +08:00 committed by Henrik Lissner
parent 58fb83c98e
commit 5ac2a5258b
160 changed files with 1161 additions and 1152 deletions

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@ -89,8 +89,8 @@ default input method:
** Fonts
Many good English fonts lack good coverage for RTL languages, especially for
Hebrew and monospace fonts. To this end, we provide [[var:][+bidi-hebrew-font]] and
[[var:][+bidi-arabic-font]] as an easy way to override the default fonts, but only for
Hebrew and monospace fonts. To this end, we provide [[var:+bidi-hebrew-font]] and
[[var:+bidi-arabic-font]] as an easy way to override the default fonts, but only for
Hebrew and Arabic characters. They are set by default to =DejaVu Sans=, since it
has decent looking Hebrew and Arabic character support.
@ -109,7 +109,7 @@ If you use an RTL language the script of which isn't covered by the =hebrew= or
#+end_src
Make sure to use the correct unicode block name, see the documentation of
[[fn:][set-fontset-font]] for more details.
[[fn:set-fontset-font]] for more details.
*** Smart Fontify
Since good bidi fonts are often not monospace (as is the default =DejaVu Sans=),
@ -138,7 +138,7 @@ insert mode after a hebrew character, in LaTeX buffers.
** Nastaliq font display bug
If Emacs is having trouble properly displaying a Nastaliq font, try using one of
[[https://urdufonts.net/fonts/jameel-noori-nastaleeq-regular][these]] [[https://urdufonts.net/fonts/alvi-nastaleeq-regular][two]] fonts for [[var:][+bidi-arabic-font]].
[[https://urdufonts.net/fonts/jameel-noori-nastaleeq-regular][these]] [[https://urdufonts.net/fonts/alvi-nastaleeq-regular][two]] fonts for [[var:+bidi-arabic-font]].
* Frequently asked questions
/This module has no FAQs yet./ [[doom-suggest-faq:][Ask one?]]

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@ -14,11 +14,11 @@ methods: Pinyin and Wubi.
/This module has no flags./
** Packages
- [[doom-package:][ace-pinyin]]
- [[doom-package:][chinese-wbim]] if [[doom-module:][+wubi]]
- [[doom-package:][fcitx]]
- [[doom-package:][pangu-spacing]]
- [[doom-package:][pyim]] unless [[doom-module:][+wubi]]
- [[doom-package:ace-pinyin]]
- [[doom-package:chinese-wbim]] if [[doom-module:+wubi]]
- [[doom-package:fcitx]]
- [[doom-package:pangu-spacing]]
- [[doom-package:pyim]] unless [[doom-module:+wubi]]
** Hacks
- ~org-html-paragraph~ has been modified to join consecutive Chinese lines into

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@ -13,10 +13,10 @@ This module adds support for Japanese script.
/This module has no flags./
** Packages
- [[doom-package:][avy-migemo]]
- [[doom-package:][ddskk]]
- [[doom-package:][migemo]]
- [[doom-package:][pangu-spacing]]
- [[doom-package:avy-migemo]]
- [[doom-package:ddskk]]
- [[doom-package:migemo]]
- [[doom-package:pangu-spacing]]
** Hacks
- ~org-html-paragraph~ has been modified to join consecutive Chinese lines into

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@ -57,7 +57,7 @@ Support for the bépo layout includes:
- Bind [[kbd:][`~]] functions to [[kbd:][$#]] keys when possible
*** Easymotion
If you use [[doom-package:][evil-easymotion]], then all the bindings that were on [[kbd:][gs]] have been
If you use [[doom-package:evil-easymotion]], then all the bindings that were on [[kbd:][gs]] have been
moved to [[kbd:][]].
In short : [[kbd:][g s j]] -> [[kbd:][g é t]] (~evilem-motion-next-line~). And so on.
@ -93,7 +93,7 @@ key in the bépo layout. Finding a way to use [[kbd:][é]] or even [[kbd:][è]]
a welcome change
*** Org-mode
[[doom-package:][evil-org]] allows to define ~evil-org-movement-bindings~ to automatically map
[[doom-package:evil-org]] allows to define ~evil-org-movement-bindings~ to automatically map
movement bindings on non-hjkl keys. It maps automatically keys to [[kbd:][C-c]] and [[kbd:][C-r]] in
normal and insert states though, and it's not really user friendly in Emacs to
remap those.
@ -123,7 +123,7 @@ key that does not need a curl.
** Outstanding issues (contributions welcome)
*** Bépo
- In [[doom-package:][eshell]], the key [[kbd:][c]] is still bound to ~evil-collection-eshell-evil-change~ in
- In [[doom-package:eshell]], the key [[kbd:][c]] is still bound to ~evil-collection-eshell-evil-change~ in
normal mode.
** How to investigate an issue ?