docs: change link format
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docs/faq.org
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docs/faq.org
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@ -199,10 +199,10 @@ Doom's LSP support and install a supported LSP client.
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This provides code completion, lookup {definition,references,documentation}
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functionality, and syntax checking, all in one:
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1. Enable Doom's [[doom-module:][:tools lsp]] module. ([[id:01cffea4-3329-45e2-a892-95a384ab2338][How do I enable modules?]])
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1. Enable Doom's [[doom-module::tools lsp]] module. ([[id:01cffea4-3329-45e2-a892-95a384ab2338][How do I enable modules?]])
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2. Enable the ~+lsp~ flag on the ~:lang~ module corresponding to the language
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you want LSP support for. E.g. For python, enable [[doom-module:][:lang python +lsp]]. For
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rust, enable [[doom-module:][:lang rust +lsp]]. ([[id:01cffea4-3329-45e2-a892-95a384ab2338][How do I enable module flags?]])
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you want LSP support for. E.g. For python, enable [[doom-module::lang python +lsp]]. For
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rust, enable [[doom-module::lang rust +lsp]]. ([[id:01cffea4-3329-45e2-a892-95a384ab2338][How do I enable module flags?]])
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3. Install [[https://emacs-lsp.github.io/lsp-mode/page/languages/][a supported LSP client]] on your system using your OS package manager
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OR from within Emacs using ~M-x lsp-install-server~ (warning: not all servers
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can be installed this way).
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@ -215,7 +215,7 @@ functionality, and syntax checking, all in one:
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*** Potential issues
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1. Some language modules lack LSP support (either because it doesn't exist or
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I'm not aware of it -- let me know!). If you're certain a language is
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supported by [[doom-package:][lsp-mode]], simply adding [[fn:][lsp!]] to that major mode's hook will be
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supported by [[doom-package:lsp-mode]], simply adding [[fn:lsp!]] to that major mode's hook will be
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enough to enable it:
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#+begin_src elisp
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@ -238,15 +238,15 @@ documentation with [[kbd:][<help> d m]] (or ~M-x doom/help-modules~).
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** Change my fonts
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Doom exposes a couple variables for setting fonts. They are:
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- [[var:][doom-font]]: the primary font for Emacs to use.
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- [[var:][doom-variable-pitch-font]]: used for non-monospace fonts (e.g. when using
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- [[var:doom-font]]: the primary font for Emacs to use.
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- [[var:doom-variable-pitch-font]]: used for non-monospace fonts (e.g. when using
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variable-pitch-mode or mixed-pitch-mode). Popular for text modes, like Org or
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Markdown.
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- [[var:][doom-unicode-font]]: used for rendering unicode glyphs. This is ~Symbola~ by
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default. It is ignored if the [[doom-module:][:ui unicode]] module is enabled.
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- [[var:][doom-serif-font]]: the sans-serif font to use wherever the [[face:][fixed-pitch-serif]]
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- [[var:doom-unicode-font]]: used for rendering unicode glyphs. This is ~Symbola~ by
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default. It is ignored if the [[doom-module::ui unicode]] module is enabled.
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- [[var:doom-serif-font]]: the sans-serif font to use wherever the [[face:fixed-pitch-serif]]
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face is used.
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- [[var:][doom-big-font]]: the large font to use when [[fn:][doom-big-font-mode]] is active.
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- [[var:doom-big-font]]: the large font to use when [[fn:doom-big-font-mode]] is active.
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Each of these variables accept one of:
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@ -329,7 +329,7 @@ This is documented in more detail in our user manual:
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- [[id:8e0d2c05-6028-4e68-a50d-b81851f3f258][How to bind aliases for your leader / localleader prefix]]
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** Change the style of (or disable) line-numbers?
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Doom uses the [[doom-package:][display-line-numbers]] package, which is included with Emacs 26+.
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Doom uses the [[doom-package:display-line-numbers]] package, which is included with Emacs 26+.
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*** To disable line numbers entirely
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#+begin_src emacs-lisp
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@ -357,7 +357,7 @@ For example:
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#+end_src
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You'll find more precise documentation on the variable through [[kbd:][<help> v
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display-line-numbers-type]] ([[kbd:][<help>]] is [[kbd:][SPC h]] for [[doom-package:][evil]] users, [[kbd:][C-h]] otherwise).
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display-line-numbers-type]] ([[kbd:][<help>]] is [[kbd:][SPC h]] for [[doom-package:evil]] users, [[kbd:][C-h]] otherwise).
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*** To cycle through different styles of line numbers
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Use ~M-x doom/toggle-line-numbers~ (bound to [[kbd:][<leader> t l]] by default) to cycle
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@ -366,7 +366,7 @@ through the available line number styles in the current buffer.
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E.g. ~normal -> relative -> visual -> disabled -> normal~
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** Disable Evil (vim emulation)?
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By disabling the [[doom-module:][:editor evil]] module ([[id:01cffea4-3329-45e2-a892-95a384ab2338][how to toggle modules]]).
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By disabling the [[doom-module::editor evil]] module ([[id:01cffea4-3329-45e2-a892-95a384ab2338][how to toggle modules]]).
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Read the "[[id:f3925da6-5f0b-4d11-aa08-7bb58bea1982][Removing evil-mode]]" section in the module's documentation for precise
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instructions.
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@ -408,7 +408,7 @@ moved.
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Delete =$EMACSDIR/.local/straight= and run ~$ doom sync~.
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** Restore the s and S keys to their default vim behavior ([[doom-ref:][#1307]])
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[[kbd:][s]] and [[kbd:][S]] have been intentionally replaced with the [[doom-package:][evil-snipe]] plugin, which
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[[kbd:][s]] and [[kbd:][S]] have been intentionally replaced with the [[doom-package:evil-snipe]] plugin, which
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provides 2-character versions of the f/F/t/T motion keys, ala [[https://github.com/goldfeld/vim-seek][vim-seek]] or
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[[https://github.com/justinmk/vim-sneak][vim-sneak]].
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@ -456,7 +456,7 @@ The common explanations for this are:
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the error can shed more light on it (and will be required if you ask the
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community for help debugging it).
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- You have disabled the [[doom-module:][:ui doom-dashboard]] module. Read about
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- You have disabled the [[doom-module::ui doom-dashboard]] module. Read about
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[[id:5e267107-81fa-45b4-8ff3-26d4b98e508e][what Doom modules are]] and [[id:01cffea4-3329-45e2-a892-95a384ab2338][how to
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toggle them]].
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@ -521,7 +521,7 @@ Here are a few common causes for random crashes:
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~doom-unicode-font~.
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- Ligatures can cause Emacs to crash. Try a different [[doom-module::ui ligatures +fira][ligature font]] or disable
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the [[doom-module:][:ui ligatures]] module altogether.
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the [[doom-module::ui ligatures]] module altogether.
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- On some systems (particularly MacOS), manipulating the fringes or window
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margins can cause Emacs to crash. This is most prominent in Doom's Dashboard
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@ -540,7 +540,7 @@ Here are a few common causes for random crashes:
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(setq org-startup-indented nil))
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#+end_src
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Or disable the [[doom-module:][:ui doom-dashboard]] and [[doom-module:][:tools magit]] modules (see [[doom-ref:][#1170]]).
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Or disable the [[doom-module::ui doom-dashboard]] and [[doom-module::tools magit]] modules (see [[doom-ref:][#1170]]).
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If these don't help, check our troubleshooting guides for [[id:f88eaf35-97c4-48de-85ef-2d53f8615d4a][hard crashes]] or
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[[id:0b744192-c648-452d-ba62-1b4c76dc3aee][freezes/hangs]].
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@ -575,10 +575,10 @@ There are a couple ways to address this:
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#+end_src
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3. Use [[https://editorconfig.org/][editorconfig]] to configure code style on a per-project basis. If you
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enable Doom's [[doom-module:][:tools editorconfig]] module, Doom will recognize
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enable Doom's [[doom-module::tools editorconfig]] module, Doom will recognize
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=.editorconfigrc= files.
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4. Or trust in [[doom-package:][dtrt-indent]]; a plugin Doom uses to analyze and detect indentation
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4. Or trust in [[doom-package:dtrt-indent]]; a plugin Doom uses to analyze and detect indentation
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when you open a file (that isn't in a project with an editorconfig file).
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This isn't foolproof, and won't work for files that have no content in them,
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but it can help in one-off scenarios.
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@ -886,7 +886,7 @@ All that said, I take no steps to disable or cripple =Customize= in Doom
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to cause issues). If used sparingly, you may not even run into these issues.
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** Why no =expand-region= for evil users (by default)?
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I believe [[doom-package:][expand-region]] is redundant with and less precise than evil's text
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I believe [[doom-package:expand-region]] is redundant with and less precise than evil's text
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objects and motions.
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- There's a text object for every "step" of expansion that expand-region
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@ -904,7 +904,7 @@ objects and motions.
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the surrounding brackets/parentheses, etc. There is no reverse of this
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however; you'd have to restart visual mode.
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The [[doom-package:][expand-region]] way dictates you start at some point and expand/contract until
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The [[doom-package:expand-region]] way dictates you start at some point and expand/contract until
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you have what you want selected. The vim/evil way would rather you select
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exactly what you want from the get go. In the rare event a text object fails
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you, a combination of [[kbd:][o]] (swaps your cursor between the two ends of the region)
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@ -921,7 +921,7 @@ editing paradigm. Vimmers will feel right at home. To everyone else: mastering
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them will have a far-reaching effect on your effectiveness in vim environments.
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I highly recommend putting in the time to learn them.
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That said, if you aren't convinced, it is trivial to install [[doom-package:][expand-region]] and
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That said, if you aren't convinced, it is trivial to install [[doom-package:expand-region]] and
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binds keys to it yourself:
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#+begin_src emacs-lisp
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;;; in $DOOMDIR/packages.el
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@ -939,17 +939,17 @@ variables. This affects macOS users (all =Emacs.app= bundles launch Emacs in an
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isolated environment), Linux users who misconfigure their launchers to use the
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wrong shell, or Windows users who may have no shell environment at all.
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[[doom-package:][exec-path-from-shell]] was written to mitigate this, by polling the shell at
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[[doom-package:exec-path-from-shell]] was written to mitigate this, by polling the shell at
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startup for those environment variables. ~$ doom env~ was written as more
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reliable (and slightly faster) substitute. Here's why it's better:
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1. [[doom-package:][exec-path-from-shell]] must spawn (at least) one process at startup to scrape
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1. [[doom-package:exec-path-from-shell]] must spawn (at least) one process at startup to scrape
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your shell environment. This can be slow depending on the user's shell
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configuration and may fail on non-standard shells (like =fish=). A single
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program (like =pyenv= or =nvm=) or config framework (like =oh-my-zsh=) could
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all our startup optimizations in one fell swoop.
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2. [[doom-package:][exec-path-from-shell]] takes a whitelist approach and captures only =$PATH= and
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2. [[doom-package:exec-path-from-shell]] takes a whitelist approach and captures only =$PATH= and
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=$MANPATH= by default. You must be proactive in order to capture all the
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envvars relevant to your development environment and tools.
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@ -957,7 +957,7 @@ reliable (and slightly faster) substitute. Here's why it's better:
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environment. This front loads the debugging process, which is nicer than
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dealing with it later, while you're getting work done.
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That said, if you still want [[var:][exec-path-from-shell]], it is trivial to install
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That said, if you still want [[var:exec-path-from-shell]], it is trivial to install
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yourself:
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#+begin_src emacs-lisp
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;;; in $DOOMDIR/packages.el
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@ -970,12 +970,12 @@ yourself:
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#+end_src
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** Why =ws-butler= over =whitespace-cleanup= or =delete-trailing-whitespace=?
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I believe [[doom-package:][ws-butler]] is less imposing on teammates/project maintainers; it only
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I believe [[doom-package:ws-butler]] is less imposing on teammates/project maintainers; it only
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cleans up whitespace on the lines you've touched.
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You know the story: a PR with 99 whitespace adjustments around a one-line
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contribution. Why? Because they added [[fn:][delete-trailing-whitespace]] (or
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[[fn:][whitespace-cleanup]]) to [[var:][before-save-hook]], which mutates entire buffers.
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contribution. Why? Because they added [[fn:delete-trailing-whitespace]] (or
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[[fn:whitespace-cleanup]]) to [[var:before-save-hook]], which mutates entire buffers.
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Automated processes that mutate entire files (or worse, whole projects) should
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be deliberately invoked, and by someone privvy to the consequences, rather than
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