ui/doom-dashboard: reload dashboard in daemon frames
Fixes an issue where creating a graphical frame from the daemon can cause the non-GUI version of the dashboard to show.
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1 changed files with 8 additions and 1 deletions
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@ -200,7 +200,9 @@ PLIST can have the following properties:
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(add-hook 'persp-created-functions #'+doom-dashboard|record-project)
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(add-hook 'persp-activated-functions #'+doom-dashboard|detect-project)
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(add-hook 'persp-before-switch-functions #'+doom-dashboard|record-project))
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(+doom-dashboard-reload t))
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(if (daemonp)
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(add-hook 'after-make-frame-functions #'+doom-dashboard|reload-frame)
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(+doom-dashboard-reload t)))
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(defun +doom-dashboard|reload-on-kill ()
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"A `kill-buffer-query-functions' hook. If this isn't a dashboard buffer, move
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@ -218,6 +220,11 @@ If this is the dashboard buffer, reload the dashboard."
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(let (+doom-dashboard-inhibit-refresh)
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(ignore-errors (+doom-dashboard-reload))))))
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(defun +doom-dashboard|reload-frame (_frame)
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"Reload the dashboard after a brief pause. This is necessary for new frames,
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whose dimensions may not be fully initialized by the time this is run."
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(run-with-timer 0.1 nil #'+doom-dashboard-reload t))
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(defun +doom-dashboard|resize (&rest _)
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"Recenter the dashboard, and reset its margins and fringes."
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(let ((windows (get-buffer-window-list (doom-fallback-buffer) nil t)))
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