lang/gdscript: minor reformatting

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Henrik Lissner 2020-06-06 18:16:25 -04:00
parent 9cc98c73d4
commit 5627d6d429
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2 changed files with 17 additions and 9 deletions

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@ -13,18 +13,18 @@
- [[#commands][Commands]] - [[#commands][Commands]]
* Description * Description
This module adds support for GDScript, the scripting language of the [[http://godotengine.org/][Godot]] game
This module adds support for GDScript, the scripting language of the [[http://godotengine.org/][Godot]] game engine, to Doom Emacs, powered by [[https://github.com/GDQuest/emacs-gdscript-mode][gdscript-mode]]. engine, to Doom Emacs, powered by [[https://github.com/GDQuest/emacs-gdscript-mode][gdscript-mode]].
** Module Flags ** Module Flags
+ =+lsp= Enables LSP support for gdscript-mode. This requires the =:tools lsp= module to be enabled + =+lsp= Enables LSP support for gdscript-mode. This requires the =:tools lsp=
and you need to open your project in Godot ~3.2.1~ or above to run the language server. module to be enabled and you need to open your project in Godot ~3.2.1~ or
above to run the language server.
** Plugins ** Plugins
This module provides no plugins. This module provides no plugins.
* Prerequisites * Prerequisites
To format your GDScript code, you need to install [[https://github.com/Scony/godot-gdscript-toolkit/][gdtoolkit]]: To format your GDScript code, you need to install [[https://github.com/Scony/godot-gdscript-toolkit/][gdtoolkit]]:
#+BEGIN_SRC shell #+BEGIN_SRC shell
@ -36,12 +36,16 @@ pip3 install gdtoolkit
#+END_SRC #+END_SRC
* Features * Features
The language server support for GDScript is built into by lsp-mode. As long as
you have the ~lsp~ module installed, you should be able to use the language
server.
The language server support for GDScript is built into by lsp-mode. As long as you have the ~lsp~ module installed, you should be able to use the language server. Godot's language server is built into the game engine, so you need to open your
project in Godot ~3.2.1~ or above for the GDScript language server to be
available.
Godot's language server is built into the game engine, so you need to open your project in Godot ~3.2.1~ or above for the GDScript language server to be available. /Note that the GDScript language server has known issues causing some errors
with lsp-mode. They should be addressed in future releases./
/Note that the GDScript language server has known issues causing some errors with lsp-mode. They should be addressed in future releases./
* Configuration * Configuration
This module provides no configuration. This module provides no configuration.

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@ -3,6 +3,10 @@
(after! projectile (after! projectile
(add-to-list 'projectile-project-root-files "project.godot")) (add-to-list 'projectile-project-root-files "project.godot"))
;;
;;; Packages
(use-package! gdscript-mode (use-package! gdscript-mode
:defer t :defer t
:config :config