Use frame's buffer-predicate instead of doom/{next,previous}-buffer

doom/{next,previous}-buffer was implemented so that these commands could
skip over unreal buffers, and land us on either a real one or the
dashboard. Using the frame's buffer-predicate parameter accomplishes
exactly this, natively.
This commit is contained in:
Henrik Lissner 2018-02-01 19:01:49 -05:00
parent c9e8be1f60
commit 2989296521
No known key found for this signature in database
GPG key ID: 5F6C0EA160557395
5 changed files with 27 additions and 26 deletions