Use frame's buffer-predicate instead of doom/{next,previous}-buffer
doom/{next,previous}-buffer was implemented so that these commands could skip over unreal buffers, and land us on either a real one or the dashboard. Using the frame's buffer-predicate parameter accomplishes exactly this, natively.
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5 changed files with 27 additions and 26 deletions
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@ -34,6 +34,13 @@ it if it doesn't exist).")
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;; Functions
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;;
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;;;###autoload
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(defun doom-buffer-frame-predicate (buf)
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"To be used as the default frame buffer-predicate parameter. Returns nil if
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BUF should be skipped over by functions like `next-buffer' and `other-buffer'."
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(or (doom-real-buffer-p buf)
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(eq buf (doom-fallback-buffer))))
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;;;###autoload
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(defun doom-fallback-buffer ()
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"Returns the fallback buffer, creating it if necessary. By default this is the
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@ -279,17 +286,3 @@ processes killed."
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(delete-process p)
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(cl-incf n))))
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n))
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;;;###autoload
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(defun doom/next-buffer ()
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"Switch to the next real buffer, skipping non-real buffers. See
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`doom-real-buffer-p' for what 'real' means."
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(interactive)
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(doom--cycle-real-buffers +1))
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;;;###autoload
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(defun doom/previous-buffer ()
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"Switch to the previous real buffer, skipping non-real buffers. See
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`doom-real-buffer-p' for what 'real' means."
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(interactive)
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(doom--cycle-real-buffers -1))
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