feature/evil: refactor how evil-snipe + bindings are autoloaded

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Henrik Lissner 2018-01-15 00:08:27 -05:00
parent eece13f2ca
commit 227e7b095d
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2 changed files with 11 additions and 11 deletions

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@ -446,15 +446,14 @@
;; evil-snipe
(:after evil-snipe
(:after evil-easymotion
;; Binding to switch to evil-easymotion/avy after a snipe
:map evil-snipe-parent-transient-map
"C-;" (λ! (require 'evil-easymotion)
(call-interactively
(evilem-create #'evil-snipe-repeat
:bind ((evil-snipe-scope 'whole-buffer)
(evil-snipe-enable-highlight)
(evil-snipe-enable-incremental-highlight)))))))
:map evil-snipe-parent-transient-map
;; switch to evil-easymotion/avy after a snipe
"C-;" (λ! (require 'evil-easymotion)
(call-interactively
(evilem-create #'evil-snipe-repeat
:bind ((evil-snipe-scope 'whole-buffer)
(evil-snipe-enable-highlight)
(evil-snipe-enable-incremental-highlight))))))
;; evil-surround
:v "S" #'evil-surround-region