feature/evil: refactor how evil-snipe + bindings are autoloaded
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2 changed files with 11 additions and 11 deletions
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@ -446,15 +446,14 @@
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;; evil-snipe
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(:after evil-snipe
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(:after evil-easymotion
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;; Binding to switch to evil-easymotion/avy after a snipe
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:map evil-snipe-parent-transient-map
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"C-;" (λ! (require 'evil-easymotion)
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(call-interactively
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(evilem-create #'evil-snipe-repeat
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:bind ((evil-snipe-scope 'whole-buffer)
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(evil-snipe-enable-highlight)
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(evil-snipe-enable-incremental-highlight)))))))
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:map evil-snipe-parent-transient-map
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;; switch to evil-easymotion/avy after a snipe
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"C-;" (λ! (require 'evil-easymotion)
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(call-interactively
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(evilem-create #'evil-snipe-repeat
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:bind ((evil-snipe-scope 'whole-buffer)
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(evil-snipe-enable-highlight)
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(evil-snipe-enable-incremental-highlight))))))
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;; evil-surround
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:v "S" #'evil-surround-region
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