lang/lua: improve moonscript & love2D support
- Fix moonscript-mode not highlighting/treating single-quoted strings as strings - Fontify interpolated expressions in moonscript-mode strings (PR upstream?) - Fix +lua-love-mode project detection - Fix +lua/run-love-game love project root resolution
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4 changed files with 66 additions and 32 deletions
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;;; lang/lua/autoload.el -*- lexical-binding: t; -*-
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;;;###autoload
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(defun +lua/open-repl ()
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"Open Lua REPL."
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(interactive)
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(lua-start-process "lua" "lua")
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(pop-to-buffer lua-process-buffer))
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;;;###autoload
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(defun +lua/run-love-game ()
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"Run the current project with Love2D."
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(interactive)
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(when-let (root (+lua-love-project-root))
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(async-shell-command
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(format "%s %s"
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(or (executable-find "love")
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(if IS-MAC "open -a love.app"))
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(shell-quote-argument (file-name-directory root))))))
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;;;###autoload
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(defun +lua-love-project-root ()
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"Returns the directory where a main.lua exists.
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Returns nil if 'love' executable can't be found."
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(and (executable-find "love")
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(locate-dominating-file buffer-file-name "main.lua")))
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38
modules/lang/lua/autoload/lua.el
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38
modules/lang/lua/autoload/lua.el
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;;; lang/lua/autoload/lua.el -*- lexical-binding: t; -*-
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(defun +lua-love-build-command ()
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(when-let (root (+lua-love-project-root))
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(format "%s %s"
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(if (executable-find "love")
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"love"
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(if IS-MAC "open -a love.app"))
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(shell-quote-argument root))))
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;;;###autoload
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(defun +lua/open-repl ()
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"Open Lua REPL."
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(interactive)
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(lua-start-process "lua" "lua")
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(pop-to-buffer lua-process-buffer))
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;;;###autoload
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(defun +lua/run-love-game ()
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"Run the current project with Love2D."
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(interactive)
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(if-let (cmd (+lua-love-build-command))
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(async-shell-command cmd)
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(user-error "Couldn't find love project")))
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;;;###autoload
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(defun +lua-love-project-root ()
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"Returns the directory where a main.lua exists.
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Returns nil if 'love' executable can't be found."
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(when (executable-find "love")
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(or (and (projectile-locate-dominating-file default-directory "main.lua")
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(when-let (root (projectile-locate-dominating-file default-directory "src/main.lua"))
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(expand-file-name "src" root)))
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(and (featurep! +moonscript)
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(projectile-locate-dominating-file default-directory "main.moon")
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(when-let (root (projectile-locate-dominating-file default-directory "src/main.moon"))
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(expand-file-name "src" root))))))
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16
modules/lang/lua/autoload/moonscript.el
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16
modules/lang/lua/autoload/moonscript.el
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;;; lang/lua/autoload/moonscript.el -*- lexical-binding: t; -*-
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;;;###if (featurep! +moonscript)
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;;;###autoload
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(defun +lua|moonscript-fix-single-quotes ()
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"Single-quoted strings aren't treated as strings."
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;; (modify-syntax-entry ?\" "\"" moonscript-mode-syntax-table)
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(modify-syntax-entry ?\' "\"" moonscript-mode-syntax-table))
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;;;###autoload
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(defun +lua|moonscript-fontify-interpolation ()
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"Highlight interpolated expressions in moonscript strings."
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(font-lock-add-keywords
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nil '(("#{\\([^}]+\\)}"
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(0 font-lock-preprocessor-face t)
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(1 nil t)))))
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@ -19,21 +19,28 @@
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(set-company-backend! 'lua-mode '(company-lua company-yasnippet)))
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;;;###package moonscript
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(setq-hook! 'moonscript-mode-hook moonscript-indent-offset tab-width)
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(def-package! moonscript
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:when (featurep! +moonscript)
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:defer t
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:config
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(setq-hook! 'moonscript-mode-hook
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moonscript-indent-offset tab-width)
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(add-hook! 'moonscript-mode-hook
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#'(+lua|moonscript-fix-single-quotes
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+lua|moonscript-fontify-interpolation)))
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;;
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;;; Frameworks
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(def-project-mode! +lua-love-mode
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:modes (lua-mode markdown-mode json-mode)
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:files (and "main.lua" "conf.lua")
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:modes (moonscript-mode lua-mode markdown-mode json-mode)
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:when #'+lua-love-project-root
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:on-load
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(progn
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(set-project-type! 'love2d
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:predicate #'+lua-love-project-root
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:run #'+lua/run-love-game)
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:run #'+lua-love-build-command)
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(map! :localleader
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:map +lua-love-mode-map
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"b" #'+lua/run-love-game)))
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