General, minor refactor & reformatting

This commit is contained in:
Henrik Lissner 2020-03-27 01:25:30 -04:00
parent 2ecd100c38
commit 169f9a6121
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GPG key ID: 5F6C0EA160557395
22 changed files with 161 additions and 177 deletions

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@ -1,12 +1,13 @@
;;; lang/csharp/config.el -*- lexical-binding: t; -*-
(after! csharp-mode
(add-hook 'csharp-mode-hook #'rainbow-delimiters-mode)
(use-package! csharp-mode
:hook (csharp-mode . rainbow-delimiters-mode)
:config
(set-electric! 'csharp-mode :chars '(?\n ?\}))
(set-rotate-patterns! 'csharp-mode
:symbols '(("public" "protected" "private")
("class" "struct")))
(sp-local-pair 'csharp-mode "<" ">"
:when '(+csharp-sp-point-in-type-p)
:post-handlers '(("| " "SPC")))
@ -17,25 +18,22 @@
(use-package! omnisharp
:unless (featurep! +lsp)
:hook (csharp-mode-local-vars . omnisharp-mode)
:commands omnisharp-install-server
:hook (csharp-mode-local-vars . omnisharp-mode)
:preface
(setq omnisharp-auto-complete-want-documentation nil
omnisharp-cache-directory (concat doom-etc-dir "omnisharp"))
:config
(defun +csharp-cleanup-omnisharp-server-h ()
"Clean up the omnisharp server once you kill the last csharp-mode buffer."
(unless (doom-buffers-in-mode 'csharp-mode (buffer-list))
(omnisharp-stop-server)))
(add-hook! 'omnisharp-mode-hook
(add-hook 'kill-buffer-hook #'+csharp-cleanup-omnisharp-server-h nil t))
(set-company-backend! 'omnisharp-mode 'company-omnisharp)
(set-lookup-handlers! 'omnisharp-mode
:definition #'omnisharp-go-to-definition
:references #'omnisharp-find-usages
:documentation #'omnisharp-current-type-documentation)
;; Kill the omnisharp server once the last csharp-mode buffer is killed
(add-hook! 'omnisharp-mode-hook
(add-hook 'kill-buffer-hook #'+csharp-cleanup-omnisharp-server-h nil t))
(map! :localleader
:map omnisharp-mode-map
"b" #'omnisharp-recompile
@ -60,11 +58,11 @@
"b" #'omnisharp-unit-test-buffer)))
;;;###package shader-mode
(when (featurep! +unity)
;; Unity shaders
(add-to-list 'auto-mode-alist '("\\.shader\\'" . shader-mode))
;; Unity shaders
(use-package! shader-mode
:when (featurep! +unity)
:mode "\\.shader\\'"
:config
(def-project-mode! +csharp-unity-mode
:modes '(csharp-mode shader-mode)
:files (and "Assets" "Library/MonoManager.asset" "Library/ScriptMapper")))