refactor: remove unused core variables
doom-debug-p and doom-interactive-p have always been intentionally redundant, because changing the variables they replaced had other side-effects, which made writing tests for them difficult. Since our new (yet unpublished) tests lean heavily toward integration testing more than unit testing, this becomes an implementation detail. And doom-init-p's only use was refactor out at some point in the past, so it's no longer used. Also done to reduce Doom's footprint, in general.
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22 changed files with 55 additions and 76 deletions
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@ -19,7 +19,7 @@
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;; disable modules, and to reduce the effort required to maintain our copy of
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;; `evil-collection-list' (now I can just copy it from time to time).
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(when (and doom-interactive-p
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(when (and (not noninteractive)
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(not doom-reloading-p)
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(featurep! +everywhere))
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@ -34,7 +34,7 @@
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;; Reduce verbosity. 3 is too chatty about initializing yasnippet. 2 is just
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;; right (only shows errors).
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(setq yas-verbosity (if doom-debug-p 3 0))
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(setq yas-verbosity (if init-file-debug 3 0))
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;; default snippets library, if available
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(add-to-list 'load-path +snippets-dir)
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