refactor(docs): replace nav menus with virtual one
Now that the header is dynamically generated (when doom-docs-mode is active), a literal header is unnecessary.
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← [[doom-module-index:][Back to module index]] ! [[doom-module-issues:::editor evil][Issues]] ↖ [[doom-repo:tree/develop/modules/editor/evil/][Github]] ± [[doom-suggest-edit:][Suggest edits]] ? [[doom-help-modules:][Help]]
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--------------------------------------------------------------------------------
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#+title: :editor evil
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#+subtitle: The text editor Emacs was missing
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#+created: April 08, 2020
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@ -202,6 +200,27 @@ If you prefer the old behavior, it can be reversed with:
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Evil-specific configuration and keybindings (defined with ~map!~) will be
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ignored without [[doom-module:][:editor evil]] present (and omitted when byte-compiling).
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** Include underscores in evil word motions?
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A more in-depth answer and explanation for this can be found [[https://evil.readthedocs.io/en/latest/faq.html#underscore-is-not-a-word-character][in Evil's
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documentation]].
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TL;DR If you want the underscore to be recognized as word character, you can
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modify its entry in the syntax-table:
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#+begin_src emacs-lisp
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(modify-syntax-entry ?_ "w")
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#+end_src
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This gives the underscore the word syntax-class. You can use a mode-hook to
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modify the syntax-table in all buffers of some mode, e.g.
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#+begin_src emacs-lisp
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;; For python
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(add-hook! 'python-mode-hook (modify-syntax-entry ?_ "w"))
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;; For ruby
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(add-hook! 'ruby-mode-hook (modify-syntax-entry ?_ "w"))
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;; For Javascript
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(add-hook! 'js2-mode-hook (modify-syntax-entry ?_ "w"))
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#+end_src
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* TODO Appendix
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#+begin_quote
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🔨 This module has no appendix yet. [[doom-contrib-module:][Write one?]]
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