2015-11-21 16:15:23 -05:00
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;;; defuns-window.el --- library for acting on windows
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;;;###autoload
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(defun narf/evil-window-split ()
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(interactive)
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(call-interactively 'evil-window-split)
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(evil-window-down 1))
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;;;###autoload
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(defun narf/evil-window-vsplit ()
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(interactive)
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(call-interactively 'evil-window-vsplit)
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(evil-window-right 1))
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(defun narf--evil-swap-windows (a b)
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(let ((a-buffer (window-buffer a))
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(b-buffer (window-buffer b)))
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(with-selected-window b
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(switch-to-buffer a-buffer))
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(with-selected-window a
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(switch-to-buffer b-buffer))
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(select-window b)))
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(defun narf--evil-window-move (direction)
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"Move current window to the next window in DIRECTION. If there are no windows
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there and there is only one window, split in that direction and place this
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window there. If there are no windows and this isn't the only window, use
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evil-window-move-* (e.g. `evil-window-move-far-left')"
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(let* ((this-window (get-buffer-window))
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(this-buffer (current-buffer))
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(that-window (windmove-find-other-window direction nil this-window))
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(that-buffer (window-buffer that-window)))
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2016-01-07 01:01:20 -05:00
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(when (minibufferp that-buffer)
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(setq that-buffer nil that-window nil))
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2015-11-21 16:15:23 -05:00
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(if (and (not that-window) (not (one-window-p t)))
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(funcall (case direction
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('left 'evil-window-move-far-left)
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('right 'evil-window-move-far-right)
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('up 'evil-window-move-very-top)
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('down 'evil-window-move-very-bottom)))
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(unless that-window
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(setq that-window
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(split-window this-window nil (cond ((eq direction 'up) 'above)
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((eq direction 'down) 'below)
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(t direction))))
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(with-selected-window that-window
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(switch-to-buffer "*scratch*"))
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(setq that-buffer (window-buffer that-window)))
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(with-selected-window this-window
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(switch-to-buffer that-buffer))
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(with-selected-window that-window
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(switch-to-buffer this-buffer))
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(select-window that-window))))
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2015-11-30 16:49:18 -05:00
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;;;###autoload
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(defun narf/new-buffer ()
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(interactive)
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(switch-to-buffer (generate-new-buffer "*new*")))
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;;;###autoload
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(defun narf/new-frame ()
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(interactive)
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(let ((nlinum-p (and (featurep 'nlinum)
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(memq 'nlinum--setup-window window-configuration-change-hook))))
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;; Disable nlinum to fix elusive "invalid face linum" bug
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(remove-hook 'window-configuration-change-hook 'nlinum--setup-window t)
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(let ((frame (new-frame))
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(frame-name (format "*new-%s*" (length narf-wg-frames))))
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(with-selected-frame frame
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(wg-create-workgroup frame-name t)
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(add-to-list 'narf-wg-frames (cons frame frame-name))))
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(when nlinum-p
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(add-hook 'window-configuration-change-hook 'nlinum--setup-window nil t))))
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;;;###autoload
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(defun narf/close-frame ()
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(interactive)
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(let ((data (assq (selected-frame) narf-wg-frames)))
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(if data
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(progn (wg-delete-workgroup (wg-get-workgroup (cdr data)))
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(delete-frame (car data)))
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(delete-frame))))
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2015-11-21 16:15:23 -05:00
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;;;###autoload
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(defun narf/evil-window-move-left ()
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"See `narf--evil-window-move'"
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(interactive)
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(narf--evil-window-move 'left))
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;;;###autoload
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(defun narf/evil-window-move-down ()
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"See `narf--evil-window-move'"
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(interactive)
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(narf--evil-window-move 'down))
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;;;###autoload
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(defun narf/evil-window-move-up ()
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"See `narf--evil-window-move'"
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(interactive)
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(narf--evil-window-move 'up))
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;;;###autoload
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(defun narf/evil-window-move-right ()
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"See `narf--evil-window-move'"
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(interactive)
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(narf--evil-window-move 'right))
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2016-01-29 02:05:16 -05:00
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;;;###autoload
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(defun narf/window-reorient ()
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"Reorient all windows that are scrolled to the right."
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(interactive)
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(let ((i 0))
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(mapc (lambda (w)
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(with-selected-window w
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(when (> (window-hscroll) 0)
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(cl-incf i)
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(evil-beginning-of-line))))
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(narf/get-visible-windows))
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(message "Reoriented %s windows" i)))
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2015-11-21 16:15:23 -05:00
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(provide 'defuns-window)
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;;; defuns-window.el ends here
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