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#+TITLE: lang/gdscript
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#+DATE: May 27, 2020
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#+SINCE: v2.0.9
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* Table of Contents :TOC:
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- [[#description][Description]]
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- [[#module-flags][Module Flags]]
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- [[#plugins][Plugins]]
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- [[#prerequisites][Prerequisites]]
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- [[#features][Features]]
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- [[#configuration][Configuration]]
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- [[#appendix][Appendix]]
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- [[#commands][Commands]]
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* Description
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This module adds support for GDScript, the scripting language of the [[http://godotengine.org/][Godot]] game
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engine, to Doom Emacs, powered by [[https://github.com/GDQuest/emacs-gdscript-mode][gdscript-mode]].
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2020-05-27 15:16:16 -06:00
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** Module Flags
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+ =+lsp= Enables LSP support for gdscript-mode. This requires the =:tools lsp=
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module to be enabled and you need to open your project in Godot ~3.2.1~ or
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above to run the language server.
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2020-05-27 15:16:16 -06:00
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** Plugins
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This module provides no plugins.
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* Prerequisites
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To format your GDScript code, you need to install [[https://github.com/Scony/godot-gdscript-toolkit/][gdtoolkit]]:
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#+BEGIN_SRC shell
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# On Windows
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pip install gdtoolkit
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# On MacOS and Linux
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pip3 install gdtoolkit
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#+END_SRC
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* Features
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The language server support for GDScript is built into by lsp-mode. As long as
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you have the ~lsp~ module installed, you should be able to use the language
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server.
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2020-06-06 18:16:25 -04:00
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Godot's language server is built into the game engine, so you need to open your
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project in Godot ~3.2.1~ or above for the GDScript language server to be
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available.
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2020-06-06 18:16:25 -04:00
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/Note that the GDScript language server has known issues causing some errors
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with lsp-mode. They should be addressed in future releases./
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* Configuration
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This module provides no configuration.
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* Appendix
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** Commands
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Press ~SPC m~ (local leader key) to explore available commands.
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